Let a behavior be a node in another graph
A behavior that has a Start and an End node can now be dropped into any other graph as a node of its own. What is declared on the start node becomes the inputs of that node, what hangs on the end node its outputs; the port list is derived from the sub graph, not copied, so declaring a port in one graph grows the node in the other without touching it. The node carries the behavior's name and the palette lists behaviors by name, so a call is one grab instead of a node plus a dropdown. An embedded behavior has no object and therefore no place for variables: every call starts on the asset defaults and communicates only through its ports. That is the conservative direction - state can still be added later, and shared state already has a home in a behavior object in the scene. Node ids are unique per graph only, so each call gets its own pulse cache; without that, two graphs would collide. Renaming a port used to silently drop the value typed on the calling node. It is carried along now, project wide, like the edges.
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@@ -18,6 +18,24 @@ export interface GraphNode {
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x: number;
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y: number;
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params: PropertyBag;
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/**
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* Ports the node declares itself, on top of the fixed ones of its type. Only the behavior
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* start/end nodes carry this – they are what gives a nested behavior its signature.
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*/
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ports?: DeclaredPort[];
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}
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/** A port a start/end node declares. `kind` maps to the PortType of the same name (`text` → string). */
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export interface DeclaredPort {
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key: string;
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kind: DeclaredPortKind;
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}
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export const DECLARED_PORT_KINDS = ['number', 'boolean', 'text', 'object'] as const;
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export type DeclaredPortKind = (typeof DECLARED_PORT_KINDS)[number];
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export function declaredPortType(kind: DeclaredPortKind): PortType {
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return kind === 'text' ? 'string' : kind;
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}
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export interface GraphEdge {
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@@ -1,6 +1,14 @@
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import { edgesInto, edgesOutOf, type Graph, type GraphNode } from './Graph';
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import {
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BEHAVIOR_END,
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BEHAVIOR_START,
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type BehaviorLookup,
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NO_BEHAVIORS,
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resolveDef,
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terminalNode,
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} from './nested';
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import type { NodeContext } from './NodeContext';
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import { hasExecInput, inlineValue, isEventNode, type RepeatResult, requireNodeDef } from './NodeRegistry';
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import { type CallResult, hasExecInput, inlineValue, isEventNode, type RepeatResult } from './NodeRegistry';
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import type { Value } from './values';
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/** How much work one pulse may do. A Repeat over a 10×20 board is 200 rounds, so this is generous. */
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@@ -18,6 +26,17 @@ export interface TraceListener {
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onNode(nodeId: string): void;
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}
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/** One graph's pulse state. A nested behavior runs in its own – node ids are unique per graph only. */
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interface Frame {
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graph: Graph;
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outputCache: Map<string, Record<string, Value>>;
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dataCache: Map<string, Record<string, Value>>;
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}
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function emptyFrame(graph: Graph): Frame {
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return { graph, outputCache: new Map(), dataCache: new Map() };
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}
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/**
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* Runs one behavior graph for one instance. An event node starts a *pulse*; the interpreter follows
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* exec edges and pulls data inputs from the connected output, evaluating pure data nodes lazily and
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@@ -26,13 +45,19 @@ export interface TraceListener {
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export class GraphInterpreter {
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/** Per-node state that persists across pulses (timer accumulators etc.). */
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readonly nodeState = new Map<string, Record<string, number>>();
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private outputCache = new Map<string, Record<string, Value>>();
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/** Kept apart from `outputCache` because a loop round has to forget exactly these again. */
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private dataCache = new Map<string, Record<string, Value>>();
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/** Assets run as a node so far – the graph editor highlights them from this instance's trace. */
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readonly calledBehaviors = new Set<string>();
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private frame: Frame;
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private callStack: string[] = [];
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private steps = 0;
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trace: TraceListener | null = null;
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constructor(readonly graph: Graph) {}
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constructor(
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readonly graph: Graph,
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private readonly behaviors: BehaviorLookup = NO_BEHAVIORS,
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) {
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this.frame = emptyFrame(graph);
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}
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eventNodes(type: string): GraphNode[] {
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return this.graph.nodes.filter((n) => n.type === type);
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@@ -48,10 +73,10 @@ export class GraphInterpreter {
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let fired = 0;
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for (const node of this.eventNodes(type)) {
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if (filter && !filter(node)) continue;
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this.outputCache = new Map();
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this.dataCache = new Map();
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this.frame = emptyFrame(this.graph);
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this.callStack = [];
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this.steps = 0;
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this.outputCache.set(node.id, { ...outputs });
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this.frame.outputCache.set(node.id, { ...outputs });
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this.trace?.onNode(node.id);
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this.follow(node, 'exec', ctx, 0);
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fired++;
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@@ -60,7 +85,7 @@ export class GraphInterpreter {
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}
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private follow(node: GraphNode, port: string, ctx: NodeContext, depth: number): void {
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for (const edge of edgesOutOf(this.graph, node.id, port)) {
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for (const edge of edgesOutOf(this.frame.graph, node.id, port)) {
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const target = this.node(edge.to.node);
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if (!target) continue;
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this.trace?.onEdge(edge.id);
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@@ -73,41 +98,68 @@ export class GraphInterpreter {
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throw new Error('Behavior graph exceeded the step limit (endless loop?)');
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if (depth > MAX_DEPTH)
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throw new Error('Behavior graph nested too deeply (a flow feeding back on itself?)');
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const def = requireNodeDef(node.type);
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if (!def.run) return;
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const def = this.def(node);
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if (!def?.run) return;
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const inputs = this.collectInputs(node, ctx);
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const result = def.run(ctx, inputs, node.params);
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this.outputCache.set(node.id, result.outputs ?? {});
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const returned = result.call ? this.call(result.call, ctx, depth) : {};
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this.frame.outputCache.set(node.id, { ...result.outputs, ...returned });
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this.trace?.onNode(node.id);
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if (result.repeat) this.loop(node, result.repeat, ctx, depth);
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const next = result.next === undefined ? [] : Array.isArray(result.next) ? result.next : [result.next];
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for (const port of next) this.follow(node, port, ctx, depth);
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}
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/**
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* Runs another behavior from its start node to its end node and returns what the end node was
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* handed. The nested graph gets its own frame and a fresh copy of its variable defaults, so it is
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* a call and not an inlining: nothing of it survives the return but the values it hands back.
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*/
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private call(call: CallResult, ctx: NodeContext, depth: number): Record<string, Value> {
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const program = this.behaviors(call.behaviorId);
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if (!program) return {};
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if (this.callStack.includes(call.behaviorId)) throw new Error(`Behavior "${program.name}" runs itself`);
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const start = terminalNode(program.graph, BEHAVIOR_START);
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if (!start) return {};
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const outer = this.frame;
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this.frame = emptyFrame(program.graph);
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this.frame.outputCache.set(start.id, { ...call.inputs });
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this.callStack.push(call.behaviorId);
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this.calledBehaviors.add(call.behaviorId);
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try {
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this.trace?.onNode(start.id);
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this.follow(start, 'exec', { ...ctx, variables: { ...program.defaults } }, depth + 1);
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const end = terminalNode(program.graph, BEHAVIOR_END);
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return (end && this.frame.outputCache.get(end.id)) ?? {};
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} finally {
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this.callStack.pop();
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this.frame = outer;
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}
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}
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/**
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* One round per count, the loop node's `index` output carrying the round number. Data nodes are
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* cached for the whole pulse, so the round has to drop that cache first – otherwise every round
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* would read the values the first one computed.
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*/
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private loop(node: GraphNode, repeat: RepeatResult, ctx: NodeContext, depth: number): void {
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const outputs = this.outputCache.get(node.id) ?? {};
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const outputs = this.frame.outputCache.get(node.id) ?? {};
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for (let round = 0; round < repeat.times; round++) {
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if (++this.steps > MAX_STEPS_PER_FIRE)
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throw new Error('Behavior graph exceeded the step limit (endless loop?)');
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this.dataCache.clear();
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this.outputCache.set(node.id, { ...outputs, [repeat.index]: round });
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this.frame.dataCache.clear();
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this.frame.outputCache.set(node.id, { ...outputs, [repeat.index]: round });
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this.follow(node, repeat.port, ctx, depth);
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}
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this.dataCache.clear();
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this.frame.dataCache.clear();
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}
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/** Resolves every data input: connected → pulled from the source, else the inline param. */
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private collectInputs(node: GraphNode, ctx: NodeContext): Record<string, Value> {
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const def = requireNodeDef(node.type);
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const inputs: Record<string, Value> = {};
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for (const port of def.inputs) {
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for (const port of this.def(node)?.inputs ?? []) {
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if (port.type === 'exec') continue;
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const edge = edgesInto(this.graph, node.id, port.key)[0];
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const edge = edgesInto(this.frame.graph, node.id, port.key)[0];
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if (edge) inputs[port.key] = this.readOutput(edge.from.node, edge.from.port, ctx);
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else inputs[port.key] = inlineValue(node, port);
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}
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@@ -116,24 +168,29 @@ export class GraphInterpreter {
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/** Value of one output port: from the pulse cache, or by evaluating a pure data node. */
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private readOutput(nodeId: string, port: string, ctx: NodeContext): Value {
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const cached = this.outputCache.get(nodeId) ?? this.dataCache.get(nodeId);
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const cached = this.frame.outputCache.get(nodeId) ?? this.frame.dataCache.get(nodeId);
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if (cached) return cached[port] ?? null;
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const source = this.node(nodeId);
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if (!source) return null;
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const def = requireNodeDef(source.type);
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const def = this.def(source);
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if (!def) return null;
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// Exec nodes that have not run in this pulse have no value yet.
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if (isEventNode(def) || hasExecInput(def) || !def.run) return null;
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if (++this.steps > MAX_STEPS_PER_FIRE)
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throw new Error('Behavior graph exceeded the step limit (data cycle?)');
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// Mark before evaluating so a data cycle reads null instead of recursing forever.
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this.dataCache.set(nodeId, {});
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this.frame.dataCache.set(nodeId, {});
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const outputs = def.run(ctx, this.collectInputs(source, ctx), source.params).outputs ?? {};
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this.dataCache.set(nodeId, outputs);
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this.frame.dataCache.set(nodeId, outputs);
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this.trace?.onNode(nodeId);
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return outputs[port] ?? null;
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}
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private def(node: GraphNode) {
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return resolveDef(node, this.behaviors);
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}
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private node(id: string): GraphNode | undefined {
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return this.graph.nodes.find((n) => n.id === id);
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return this.frame.graph.nodes.find((n) => n.id === id);
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}
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}
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@@ -24,6 +24,12 @@ export interface RepeatResult {
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times: number;
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}
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/** How a node asks for another behavior's graph to be run in place, `inputs` seeding its start node. */
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export interface CallResult {
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behaviorId: string;
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inputs: Record<string, Value>;
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}
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export interface RunResult {
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/** Cached for the rest of the pulse. */
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outputs?: Record<string, Value>;
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@@ -31,6 +37,8 @@ export interface RunResult {
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next?: string | string[];
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/** Runs `port` that many times before continuing along `next`. */
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repeat?: RepeatResult;
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/** Runs another behavior before continuing along `next`; its results join `outputs`. */
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call?: CallResult;
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}
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/** Palette, port rendering, connection validation and inspector fields are all derived from this. */
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@@ -1,5 +1,6 @@
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import { edgesInto, findNode, type Graph, type PortType, portsCompatible } from './Graph';
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import { type NodeDef, nodeDef } from './NodeRegistry';
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import { type BehaviorLookup, resolveDef } from './nested';
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import type { NodeDef } from './NodeRegistry';
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/** One end of an edge being dragged: a port on a node, seen from its own side. */
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export interface PortSide {
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@@ -8,18 +9,18 @@ export interface PortSide {
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isOutput: boolean;
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}
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export function portTypeOf(graph: Graph, side: PortSide): PortType | undefined {
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export function portTypeOf(graph: Graph, side: PortSide, lookup: BehaviorLookup): PortType | undefined {
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const node = findNode(graph, side.nodeId);
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const def = node && nodeDef(node.type);
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const def = node && resolveDef(node, lookup);
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const list = side.isOutput ? def?.outputs : def?.inputs;
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return list?.find((p) => p.key === side.port)?.type;
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}
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/** Whether a drag from `from` may land on `to`, i.e. whether ConnectCommand would accept it. */
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export function canConnect(graph: Graph, from: PortSide, to: PortSide): boolean {
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export function canConnect(graph: Graph, from: PortSide, to: PortSide, lookup: BehaviorLookup): boolean {
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if (from.isOutput === to.isOutput || from.nodeId === to.nodeId) return false;
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const fromType = portTypeOf(graph, from);
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const toType = portTypeOf(graph, to);
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const fromType = portTypeOf(graph, from, lookup);
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const toType = portTypeOf(graph, to, lookup);
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if (fromType === undefined || toType === undefined) return false;
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const [out, inp] = from.isOutput ? [fromType, toType] : [toType, fromType];
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return portsCompatible(out, inp) && !linked(graph, from, to);
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@@ -30,11 +31,16 @@ export function canConnect(graph: Graph, from: PortSide, to: PortSide): boolean
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* the first free compatible one, or – when none is free – the last compatible one, whose edge is
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* then replaced. Returns null when the node offers nothing to connect to.
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*/
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export function dropTargetPort(graph: Graph, from: PortSide, nodeId: string): PortSide | null {
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export function dropTargetPort(
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graph: Graph,
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from: PortSide,
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nodeId: string,
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lookup: BehaviorLookup,
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): PortSide | null {
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if (nodeId === from.nodeId) return null;
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const node = findNode(graph, nodeId);
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const def = node && nodeDef(node.type);
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const fromType = portTypeOf(graph, from);
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const def = node && resolveDef(node, lookup);
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const fromType = portTypeOf(graph, from, lookup);
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if (!def || fromType === undefined) return null;
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const candidates = compatiblePorts(def, fromType, from.isOutput)
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.map((p) => ({ side: { nodeId, port: p.key, isOutput: !from.isOutput }, type: p.type }))
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@@ -3,6 +3,7 @@ import './nodes';
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export * from './dropTarget';
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export * from './Graph';
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export * from './nested';
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export * from './NodeContext';
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export * from './NodeRegistry';
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export * from './values';
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@@ -0,0 +1,80 @@
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import type { PropertyBag } from '../model/Properties';
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import { type DeclaredPort, declaredPortType, type Graph, type GraphNode } from './Graph';
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import { nodeDef, type NodeDef, type PortDef } from './NodeRegistry';
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export const BEHAVIOR_START = 'BehaviorStart';
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export const BEHAVIOR_END = 'BehaviorEnd';
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export const RUN_BEHAVIOR = 'RunBehavior';
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export const BEHAVIOR_PARAM = 'behavior';
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/** What running another behavior's graph in place needs: its nodes, its variable defaults, its name. */
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export interface BehaviorProgram {
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name: string;
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graph: Graph;
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defaults: PropertyBag;
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}
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export type BehaviorLookup = (assetId: string) => BehaviorProgram | null;
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export const NO_BEHAVIORS: BehaviorLookup = () => null;
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/** Identifier-like, and not `exec`: that key belongs to the fixed flow port of every terminal node. */
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export function isValidPortName(name: string): boolean {
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return /^[A-Za-z_][A-Za-z0-9_]*$/.test(name) && name !== 'exec';
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}
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/** The single start (or end) node of a graph; a second one is ignored. */
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export function terminalNode(graph: Graph, type: string): GraphNode | undefined {
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return graph.nodes.find((n) => n.type === type);
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}
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export function isTerminalType(type: string): boolean {
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return type === BEHAVIOR_START || type === BEHAVIOR_END;
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}
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export function isTerminalNode(node: GraphNode): boolean {
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return isTerminalType(node.type);
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}
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export function portsOf(port: DeclaredPort): PortDef {
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return { key: port.key, label: port.key, type: declaredPortType(port.kind) };
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}
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function declaredOf(graph: Graph | undefined, type: string): PortDef[] {
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const node = graph && terminalNode(graph, type);
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return (node?.ports ?? []).map(portsOf);
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}
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/**
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* The node definition as it applies to *this* node. Identical to the registered one for every fixed
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* type; the three nested-behavior types grow ports from a declaration instead – the start and end
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* node from their own, the call node from those of the behavior it names.
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*/
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export function resolveDef(node: GraphNode, lookup: BehaviorLookup): NodeDef | undefined {
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const def = nodeDef(node.type);
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if (!def) return undefined;
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const own = (node.ports ?? []).map(portsOf);
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if (node.type === BEHAVIOR_START) return { ...def, outputs: [...def.outputs, ...own] };
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if (node.type === BEHAVIOR_END) return { ...def, inputs: [...def.inputs, ...own] };
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if (node.type !== RUN_BEHAVIOR) return def;
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const program = lookup(String(node.params[BEHAVIOR_PARAM] ?? ''));
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return {
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...def,
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// The graph reads as what it does, not as a row of identical "Run behavior" boxes.
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label: program ? program.name : def.label,
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inputs: [...def.inputs, ...declaredOf(program?.graph, BEHAVIOR_START)],
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outputs: [...def.outputs, ...declaredOf(program?.graph, BEHAVIOR_END)],
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};
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}
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/**
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* Everything that changes a node's ports, as one string. Views and the inspector rebuild when it
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* changes – a port list that is derived rather than fixed has no other way of being noticed.
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*/
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export function portSignature(node: GraphNode, lookup: BehaviorLookup): string {
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const def = resolveDef(node, lookup);
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if (!def) return 'missing';
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const list = (ports: PortDef[]) => ports.map((p) => `${p.key}:${p.type}`).join(',');
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return `${node.type}|${def.label}|${list(def.inputs)}|${list(def.outputs)}`;
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}
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@@ -0,0 +1,21 @@
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import type { NodeDef } from '../../NodeRegistry';
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import { BEHAVIOR_END } from '../../nested';
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import { exec } from '../shared';
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/**
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* The exit of a behavior used as a node: what arrives at its declared inputs leaves the calling
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||||
* node as output. Handing the inputs straight back out is what parks the result in the pulse
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* cache, where the caller reads it once the flow has returned.
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*/
|
||||
export const BehaviorEnd: NodeDef = {
|
||||
type: BEHAVIOR_END,
|
||||
label: 'End',
|
||||
category: 'flow',
|
||||
description:
|
||||
'Ends this behavior and hands its results back to the graph that ran it. Every output declared ' +
|
||||
'here becomes an output port on that node.',
|
||||
inputs: [exec()],
|
||||
outputs: [],
|
||||
params: [],
|
||||
run: (_ctx, inputs) => ({ outputs: inputs }),
|
||||
};
|
||||
@@ -0,0 +1,19 @@
|
||||
import type { NodeDef } from '../../NodeRegistry';
|
||||
import { BEHAVIOR_START } from '../../nested';
|
||||
import { exec } from '../shared';
|
||||
|
||||
/**
|
||||
* The entry point of a behavior used as a node. Its declared outputs are the inputs the calling
|
||||
* graph passes in; the interpreter seeds them, so it has no `run` – like an event node.
|
||||
*/
|
||||
export const BehaviorStart: NodeDef = {
|
||||
type: BEHAVIOR_START,
|
||||
label: 'Start',
|
||||
category: 'event',
|
||||
description:
|
||||
'Where this behavior begins when another graph runs it as a node. Every input declared here ' +
|
||||
'becomes an input port on that node.',
|
||||
inputs: [],
|
||||
outputs: [exec()],
|
||||
params: [],
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
import type { NodeDef } from '../../NodeRegistry';
|
||||
import { BEHAVIOR_PARAM, RUN_BEHAVIOR } from '../../nested';
|
||||
import { exec } from '../shared';
|
||||
|
||||
/**
|
||||
* Runs another behavior's graph in place, from its start node to its end node. The ports come from
|
||||
* those two nodes (see `nested.ts`); the interpreter does the call, because only it can hold a
|
||||
* second graph's pulse.
|
||||
*/
|
||||
export const RunBehavior: NodeDef = {
|
||||
type: RUN_BEHAVIOR,
|
||||
label: 'Run behavior',
|
||||
category: 'flow',
|
||||
description:
|
||||
'Runs another behavior as a step of this one, passing values in and taking results out. The ' +
|
||||
'behavior keeps no state between calls: its variables start at their defaults every time.',
|
||||
inputs: [exec()],
|
||||
outputs: [exec()],
|
||||
params: [{ key: BEHAVIOR_PARAM, label: 'Behavior', kind: 'asset', default: '', assetTypes: ['behavior'] }],
|
||||
run: (_ctx, inputs, params) => ({
|
||||
call: { behaviorId: String(params[BEHAVIOR_PARAM] ?? ''), inputs },
|
||||
next: 'exec',
|
||||
}),
|
||||
};
|
||||
@@ -65,8 +65,11 @@ import { OnKeyUp } from './events/OnKeyUp';
|
||||
import { OnStart } from './events/OnStart';
|
||||
import { OnTimer } from './events/OnTimer';
|
||||
import { OnUpdate } from './events/OnUpdate';
|
||||
import { BehaviorEnd } from './flow/BehaviorEnd';
|
||||
import { BehaviorStart } from './flow/BehaviorStart';
|
||||
import { Branch } from './flow/Branch';
|
||||
import { Repeat } from './flow/Repeat';
|
||||
import { RunBehavior } from './flow/RunBehavior';
|
||||
import { Sequence } from './flow/Sequence';
|
||||
import { GetVariable } from './variable/GetVariable';
|
||||
import { SetVariable } from './variable/SetVariable';
|
||||
@@ -87,10 +90,13 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
|
||||
OnCollisionStay,
|
||||
OnCollisionExit,
|
||||
OnClick,
|
||||
BehaviorStart,
|
||||
// flow
|
||||
Branch,
|
||||
Sequence,
|
||||
Repeat,
|
||||
RunBehavior,
|
||||
BehaviorEnd,
|
||||
// variables
|
||||
GetVariable,
|
||||
SetVariable,
|
||||
|
||||
Reference in new issue
Block a user