Give sounds, instruments, patterns and songs a sound FX (#352)

A sound FX could only be picked where something was played: on a Play
node, a track or an item of a song. A sound that should always sound
through the same effect needed that pick everywhere it was used. Now
the asset says it once, and every place that plays it follows.

- New row Sound FX on a sound, an instrument, a pattern and a song,
  right before Bus. A sound goes through it on every voice, an
  instrument on every note after its graph, a pattern on all its
  notes together and a song on its output.
- The fx input of Play sound, Play note, Play pattern and Play song
  and the Sound FX of a song item now read "From the asset" while
  empty. None is a pick of its own, stored as `#none` like `#master`.
  A pick replaces the FX of the asset, it does not come on top.
- A pattern item's Instrument reads "From the asset" instead of None.
  The meaning is unchanged.
- A double-click on a sound item opens the sound, as one on a pattern
  item opens the pattern.
- The tabs play through the FX of their asset. The Pattern and Song
  tab put it on a bus of their own between the output and the bus of
  the asset. The keys of the Pattern tab play there too.
- Notes of a pattern or song go through the FX of their instrument.
  Its chain is loaded with the other needs of the sequence.

Decided without asking:
- Old items and Play nodes with an empty fx now mean "From the
  asset". No asset has an FX yet, so nothing sounds different.
- The label is "From the asset" as on Loop and Bus, not "From asset".
- A sound used as a Sample, as the impulse of a Reverb or as the test
  sound of the Sound FX tab plays without its own FX.

Findings:
- In e2e, `__gm.inspectorField('Sound FX')` and `('Instrument')` find
  the group of the Assets panel first. The check asks for the last
  match.

Tests:
- Unit asset-fx (new): 8 green. Six counter-checks each turned red.
- Field lists of sound, pattern and song: Sound FX added.
- e2e 65 (melektaus-atx): ALL PASSED, 46 checks (3 new). Counter-check
  without the FX bus of the tab: that check red.
- Gate (melektaus-atx): CHECK EXIT 0, 268 files, 4142 tests.
- Not checked: how it sounds, the Sound, Instrument and Pattern tab
  in the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-10-07 22:02:26 +02:00
1 parent d349251a01
commit a295d233ed
26 files changed
+521 -60

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+2
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@@ -17,6 +17,7 @@ import {
MASTER_LABEL,
NO_ASSET_LABEL,
} from '../../core/properties/assetRef';
import { NO_FX } from '../../core/properties/assetFx';
import { busesInto, MASTER_BUS } from '../../core/properties/buses';
import { keyName } from '../../core/keys';
import { FIRST_TILE_LAYER } from '../../core/model/liveTilemap';
@@ -398,6 +399,7 @@ const REFERENCES: Record<ReferenceKind, Reference> = {
const left = new Set(extras?.intoFor ? busesInto(project, extras.intoFor) : []);
return [
...(extras?.master ? [{ id: MASTER_BUS, label: MASTER_LABEL }] : []),
...(extras?.noFx ? [{ id: NO_FX, label: NO_ASSET_LABEL }] : []),
...assetRefChoices(project, extras?.assetTypes)
.filter((asset) => !left.has(asset.id))
.map((asset) => ({ id: asset.id, label: assetChoiceLabel(asset) })),
+21 -10
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@@ -16,13 +16,16 @@ import { createFieldRow } from './fieldFactory';
import { addNameField, addNote, addTitle, type InspectorHost } from './host';
import { previewingHandlers } from './previewHandlers';
const FX_ROW: PropertyDef = {
const FX_ROW = {
key: 'fx',
label: 'Sound FX',
kind: 'asset',
default: '',
assetTypes: ['soundfx'],
};
} as const satisfies PropertyDef;
/** What an item's pick says while it is empty (#352): what its asset names. */
const FROM_ASSET = 'From the asset';
const TRACK_ROWS: readonly PropertyDef[] = [
{
@@ -72,9 +75,16 @@ function itemRows(item: SongItem): PropertyDef[] {
step: 1,
decimals: 0,
},
{ key: 'instrument', label: 'Instrument', kind: 'asset', default: '', assetTypes: ['instrument'] },
{
key: 'instrument',
label: 'Instrument',
kind: 'asset',
default: '',
assetTypes: ['instrument'],
none: FROM_ASSET,
},
);
rows.push(FX_ROW);
rows.push({ ...FX_ROW, none: FROM_ASSET, noFx: true });
return rows;
}
@@ -185,12 +195,13 @@ function buildItem(host: InspectorHost, asset: SongAsset, item: SongItem, picked
host.fields.set(def.key, row);
host.body.add(row.row);
}
if (item.kind === 'pattern')
addNote(
host,
'An empty Instrument plays the pattern with its own. A Sound FX takes all its notes together, before the one of the track.',
'small',
);
addNote(
host,
item.kind === 'pattern'
? 'A Sound FX takes all its notes together, instead of the one of the pattern and before the one of the track.'
: 'A Sound FX takes the place of the one of the sound.',
'small',
);
}
function itemOf(asset: SongAsset | undefined, itemIds: readonly string[]): SongItem | undefined {
+4 -1
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@@ -20,7 +20,9 @@ import {
} from '../../core/instrument/compile';
import { MIDDLE_C, noteName } from '../../core/instrument/notes';
import type { Asset, InstrumentAsset } from '../../core/model/Asset';
import { instrumentBus, playNote } from '../../runtime/systems/behaviorContext';
import { fxVoiceOf } from '../../core/music/needs';
import { DEFAULT_TEMPO } from '../../core/music/time';
import { instrumentBus, instrumentFx, playNote } from '../../runtime/systems/behaviorContext';
import {
Button,
Dropdown,
@@ -165,6 +167,7 @@ export class InstrumentEditor extends AssetTabEditor<InstrumentAsset, GraphCanva
PREVIEW_OWNER,
{ ...this.values },
{ bus: instrumentBus(this.state.project, asset.id, '') },
fxVoiceOf(this.state.project, instrumentFx(this.state.project, asset.id, ''), DEFAULT_TEMPO),
);
if (voice) this.voices.push(voice);
return voice;
+16 -4
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@@ -18,7 +18,10 @@ import {
import type { Asset, PatternAsset } from '../../core/model/Asset';
import { textOf } from '../../core/model/Properties';
import { findAssetOf } from '../../core/model/Project';
import { playNote } from '../../runtime/systems/behaviorContext';
import { fxVoiceOf } from '../../core/music/needs';
import { assetFxOf } from '../../core/properties/assetFx';
import { DEFAULT_TEMPO } from '../../core/music/time';
import { instrumentFx, playNote } from '../../runtime/systems/behaviorContext';
import { Button, Dropdown, Label, Menu, type Widget } from '../../ui';
import { Music } from '../../viewport/music';
import { playedBus } from '../../core/music/mixer';
@@ -51,10 +54,14 @@ export class PatternEditor extends AssetTabEditor<PatternAsset, PianoRoll> {
readonly ghostsButton: Button;
/** Where the ghost notes come from: song, track and bar. */
readonly ghostSource = new Label('', { style: 'muted' });
/** Heard on the bus of the asset and the master, as in the game (#325). */
/** Heard through the sound FX (#352) and on the bus of the asset and the master, as in the game (#325). */
readonly music = new Music(
() => this.state.project,
() => playedBus(this.state.project, '', this.asset()?.props ?? {}),
() => {
const asset = this.asset();
return asset && fxVoiceOf(this.state.project, assetFxOf(asset.props), patternTempo(asset.props));
},
);
/** The pattern playing, `''` while none is. */
private playingId = '';
@@ -90,7 +97,10 @@ export class PatternEditor extends AssetTabEditor<PatternAsset, PianoRoll> {
this.ghostsButton.setToggled(true);
const roll = new PianoRoll(state);
roll.onPreview = (note, held) => this.preview(note, held);
roll.onRelease = (voice) => soundLibrary.release(voice);
roll.onRelease = (voice) => {
soundLibrary.release(voice);
this.music.idle();
};
roll.onTogglePlay = () => this.togglePlay();
roll.onStart = (tick) => {
if (this.isPlaying) this.music.current?.seek(tick);
@@ -167,13 +177,15 @@ export class PatternEditor extends AssetTabEditor<PatternAsset, PianoRoll> {
const instrument = asset ? patternInstrument(asset.props) : '';
if (!instrument) return 0;
const struck = { note, velocity: 1, volume: 1, duration: held ? 0 : PREVIEW_SECONDS };
if (!held) setTimeout(() => this.music.idle(), PREVIEW_SECONDS * 1000);
return playNote(
{ project: this.state.project, audio: soundLibrary },
instrument,
struck,
PREVIEW_OWNER,
{},
{ bus: playedBus(this.state.project, '', asset?.props ?? {}) },
{ bus: this.music.heardOn() },
fxVoiceOf(this.state.project, instrumentFx(this.state.project, instrument, ''), DEFAULT_TEMPO),
);
}
+9 -3
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@@ -12,12 +12,14 @@ import {
} from '../../core/music/song';
import { roundAt } from '../../core/music/ghosts';
import { patternLength } from '../../core/music/pattern';
import { fxVoiceOf } from '../../core/music/needs';
import { songBuses } from '../../core/music/songBuses';
import { sampleCount, takeName, takeStart, takeTrack, takeTrackIndex, wavBytes } from '../../core/music/take';
import { ticksOfSeconds } from '../../core/music/time';
import type { Asset, SongAsset } from '../../core/model/Asset';
import { findAssetOf } from '../../core/model/Project';
import { textOf } from '../../core/model/Properties';
import { assetFxOf } from '../../core/properties/assetFx';
import type { SoundStore } from '../../core/store/SoundStore';
import { Button, Dialog, Dropdown, Label, Menu, ui, VStack, type Widget } from '../../ui';
import { Music } from '../../viewport/music';
@@ -82,10 +84,14 @@ export class SongEditor extends AssetTabEditor<SongAsset, SongTimeline> {
readonly routing: GraphCanvas;
private shown: SongView = 'timeline';
private readonly pane = new VStack();
/** Heard on the bus of the asset and the master, as in the game (#325). */
/** Heard through the sound FX (#352) and on the bus of the asset and the master, as in the game (#325). */
readonly music = new Music(
() => this.state.project,
() => playedBus(this.state.project, '', this.asset()?.props ?? {}),
() => {
const asset = this.asset();
return asset && fxVoiceOf(this.state.project, assetFxOf(asset.props), songTempo(asset.props));
},
);
/** The song playing, `''` while none is. */
private playingId = '';
@@ -137,9 +143,9 @@ export class SongEditor extends AssetTabEditor<SongAsset, SongTimeline> {
const asset = this.asset();
if (asset && this.isPlaying) this.music.setBuses(songBuses(this.state.project, { ...asset, tracks }));
};
timeline.onOpenPattern = (item, tick) => {
timeline.onOpenItem = (item, tick) => {
const song = this.asset();
const pattern = findAssetOf(state.project, item.asset, 'pattern');
const pattern = item.kind === 'pattern' ? findAssetOf(state.project, item.asset, 'pattern') : undefined;
if (song && pattern)
state.patternPlaces.set(pattern.id, {
songId: song.id,
+4 -4
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@@ -233,8 +233,8 @@ export class SongTimeline extends Widget {
onStart: (tick: number) => void = () => {};
/** The tracks as a slider in a head would leave them: heard at once, written when it lets go. */
onTracksPreview: (tracks: readonly SongTrack[]) => void = () => {};
/** A pattern item was double-clicked, at a tick of the song. */
onOpenPattern: (item: SongItem, tick: number) => void = () => {};
/** An item was double-clicked, at a tick of the song. */
onOpenItem: (item: SongItem, tick: number) => void = () => {};
onDiscardTake: () => void = () => {};
constructor(private readonly state: EditorState) {
@@ -722,8 +722,8 @@ export class SongTimeline extends Widget {
this.gesture = { kind: 'empty', start: g, current: g, active: false, add: e.shiftKey };
return;
}
if (pressCount(e, `song-item:${anchor.id}`) === 2 && anchor.kind === 'pattern') {
this.onOpenPattern(anchor, xToTick(this.view, g.x));
if (pressCount(e, `song-item:${anchor.id}`) === 2) {
this.onOpenItem(anchor, xToTick(this.view, g.x));
return;
}
const picked = this.pickedIds;
+6 -2
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@@ -17,6 +17,9 @@ import { Button, Dropdown, Label, Menu, NumberField } from '../../ui';
import { soundLibrary } from '../../viewport/SoundLibrary';
import { playedBus } from '../../core/music/mixer';
import { DRY_VOICE } from '../../core/soundfx/nodes';
import { fxVoiceOf } from '../../core/music/needs';
import { DEFAULT_TEMPO } from '../../core/music/time';
import { assetFxOf } from '../../core/properties/assetFx';
import { AssetTabEditor } from '../AssetTabEditor';
import { claimTransport, releaseTransport } from '../music/transport';
import { HEADER_ICON_SVG } from '../panels/headerIcons';
@@ -151,10 +154,11 @@ export class SoundEditor extends AssetTabEditor<SoundAsset, WaveCanvas> {
this.stop();
claimTransport(this.halt);
const props = resolveAssetProps(this.state.project, asset);
// Through its bus and the master, as the game hears it (#325).
// Through its sound FX (#352), its bus and the master, as the game hears it (#325).
const bus = playedBus(this.state.project, '', props);
const fx = fxVoiceOf(this.state.project, assetFxOf(props), DEFAULT_TEMPO) ?? DRY_VOICE;
const file = playedSoundOf(this.state.project, asset);
this.voice = soundLibrary.play(file, volumeOf(props), false, PREVIEW_OWNER, DRY_VOICE, bus);
this.voice = soundLibrary.play(file, volumeOf(props), false, PREVIEW_OWNER, fx, bus);
this.playingId = this.voice ? asset.id : '';
this.syncPlayButton();
}