Let a pattern swing its eighths or sixteenths (#372)
feuerwerk / gate (push) Failing after 12m20s
feuerwerk / suite (push) Failing after 25m17s

A pattern played its notes strictly on the grid, so a shuffle or a
groove needed every second note moved by hand in the piano roll. Now
a pattern carries its own swing, as agreed in comment 3994.

- Two new rows in the inspector: Swing (%) from 0 to 100, default 0,
  and Swing grid with 1/8 (default) or 1/16.
- Swing is only heard. Model, piano roll, ghost notes and song items
  keep the notes on the grid. notesIn adds a separate late offset at
  planning time, so loops and automation still go by the grid.
- It applies in the pattern tab, as a pattern item of a song, to
  Play pattern and Play song, in compositions and in bakes. A
  composition applies it exactly once. Sound items stay straight.
- A changed swing makes a bake stale. Bakes without swing stay valid.
- Pairs count from each bar start. A pair cut by the bar end stays
  straight, like the last eighth of a 7/8 bar.
- A note that swing would push past a loop end starts one tick
  before it.

Tests:
- Unit: 10 new (swing 9, composition-audio 1). At 1/8 and 120 BPM
  the second eighth comes 1/12 s late at 100 %, 1/24 s at 50 %.
- 13 counter-checks, all red.
- e2e 64 on atx: ALL PASSED, 38 checks. New 64k' measures gaps of
  0.333333 and 0.166667 s in turn. Without late it sees 0.25 s.
- Gate on atx: exit 0, 338 files, 5232 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-10-30 21:34:21 +01:00
1 parent b268891f48
commit b5ea7524e6
9 files changed
+383 -14

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+32 -1
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@@ -8,6 +8,7 @@ import { HIGHEST_NOTE, LOWEST_NOTE } from '../instrument/notes';
import type { PatternAsset } from '../model/Asset';
import { type PropertyBag, textOf } from '../model/Properties';
import { heldLoop, type LoopRange, type Sequence } from './sequence';
import { type Swing, swungNote } from './swing';
import { DEFAULT_SIGN, heldTempo, type Meter, signMeter, ticksPerBar } from './time';
export interface PatternNote {
@@ -26,6 +27,8 @@ export const PATTERN_BARS_KEY = 'bars';
export const PATTERN_GRID_KEY = 'grid';
export const PATTERN_SIGN_KEY = 'sign';
export const PATTERN_TEMPO_KEY = 'tempo';
export const PATTERN_SWING_KEY = 'swing';
export const PATTERN_SWING_GRID_KEY = 'swingGrid';
export const DEFAULT_BARS = 4;
export const MAX_BARS = 256;
@@ -49,6 +52,10 @@ const GRIDS: readonly (readonly [string, number])[] = [
export const GRID_OPTIONS = GRIDS.map(([value]) => ({ value, label: value }));
/** What swing (#372) pairs up: eighths or sixteenths. */
export const SWING_GRID_OPTIONS = ['1/8', '1/16'].map((value) => ({ value, label: value }));
export const DEFAULT_SWING_GRID = '1/8';
export function gridTicks(grid: string): number {
return (GRIDS.find(([value]) => value === grid) ?? GRIDS[4]!)[1];
}
@@ -84,6 +91,29 @@ export function patternInstrument(props: PropertyBag): string {
return textOf(props[PATTERN_INSTRUMENT_KEY] ?? '');
}
/** The swing it is played with (#372); null without, so a pattern with none plays as it always did. */
export function patternSwing(props: PropertyBag): Swing | null {
const percent = props[PATTERN_SWING_KEY];
const amount = typeof percent === 'number' && Number.isFinite(percent) ? Math.min(1, percent / 100) : 0;
if (!(amount > 0)) return null;
const grid = textOf(props[PATTERN_SWING_GRID_KEY] ?? DEFAULT_SWING_GRID) === '1/16' ? '1/16' : '1/8';
return { amount, pair: 2 * gridTicks(grid), bar: ticksPerBar(patternMeter(props)) };
}
/**
* A note of the pattern as the scheduler plays it: with swing heard `late` ticks after its place and
* held as long as its swung end says; without, as it is.
*/
export function playedNote(
tick: number,
length: number,
swing: Swing | null,
): { length: number; late?: number } {
if (!swing) return { length };
const swung = swungNote(tick, length, swing);
return swung.late > 0 ? swung : { length: swung.length };
}
/** Where the pattern ends, in ticks: a note starting there or later is kept, but not played. */
export function patternLength(asset: PatternAsset): number {
return patternBars(asset.props) * ticksPerBar(patternMeter(asset.props));
@@ -102,12 +132,13 @@ export function patternSequence(asset: PatternAsset): Sequence {
const instrument = patternInstrument(asset.props);
if (!instrument) return { notes: [] };
const length = patternLength(asset);
const swing = patternSwing(asset.props);
return {
notes: asset.notes
.filter((n) => n.tick < length)
.map((n) => ({
tick: n.tick,
length: Math.min(n.length, length - n.tick),
...playedNote(n.tick, Math.min(n.length, length - n.tick), swing),
note: n.note,
velocity: n.velocity,
instrument,
+15 -7
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@@ -23,6 +23,11 @@ export interface SequenceNote {
bus?: string;
/** What a Delay synced to beats counts by, where it is not the sequence's: a pattern in a composition (#418). */
tempo?: number;
/**
* How many ticks after `tick` it is heard: the swing of its pattern (#372). Where it lies in the
* sequence and its loop is still `tick`.
*/
late?: number;
}
/**
@@ -88,8 +93,8 @@ export function playheadAt(elapsed: number, from: number, loop: LoopRange | null
}
/** A note of the sequence where it falls in playing time, held no longer than the loop lets it. */
export interface DueNote extends SequenceNote {
/** Ticks of playing time from the start. */
export interface DueNote extends Omit<SequenceNote, 'late'> {
/** Ticks of playing time from the start, with its swing. */
at: number;
}
@@ -97,7 +102,8 @@ export interface DueNote extends SequenceNote {
* The notes starting in the playing time from `start` up to `end`, both whole ticks. Across the end
* of a loop the window goes on at its start, so the next round is planned ahead like any other
* stretch and the seam has no gap. A note reaching past the end of a loop ends there: the playhead
* has jumped back.
* has jumped back. One its swing would push past that end – a loop cut in the middle of a pair –
* starts a tick before it instead.
*/
export function notesIn(
sequence: Sequence,
@@ -113,13 +119,15 @@ export function notesIn(
while (elapsed < end) {
const span = Math.min(end - elapsed, stretchEnd - head);
if (!(span > 0)) break;
for (const note of sequence.notes)
if (note.tick >= head && note.tick < head + span)
for (const { late: swing = 0, ...note } of sequence.notes)
if (note.tick >= head && note.tick < head + span) {
const late = Math.min(swing, Math.max(0, stretchEnd - note.tick - 1));
due.push({
...note,
at: elapsed + (note.tick - head),
length: Math.min(note.length, stretchEnd - note.tick),
at: elapsed + (note.tick - head) + late,
length: Math.min(note.length, stretchEnd - note.tick - late),
});
}
elapsed += span;
head = head + span >= stretchEnd ? loop!.start : head + span;
}
+17 -6
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@@ -15,7 +15,14 @@ import { findSound } from '../model/sound';
import { pickedFx } from '../properties/assetFx';
import { type AutomationLane, heldLanes, sequenceLaneOf } from './automation';
import { dbToGain, TRACK_MAX_DB, TRACK_MIN_DB } from './level';
import { gridTicks, GRID_OPTIONS, patternInstrument, patternLength } from './pattern';
import {
gridTicks,
GRID_OPTIONS,
patternInstrument,
patternLength,
patternSwing,
playedNote,
} from './pattern';
import { heldLoop, type LoopRange, type Sequence, type SequenceClip, type SequenceNote } from './sequence';
import { DEFAULT_SIGN, heldTempo, type Meter, secondsOfTicks, signMeter, ticksPerBar } from './time';
@@ -179,22 +186,26 @@ export function firstRound(item: SongItem, span: number): number {
/**
* The notes a pattern item plays, in song ticks: its pattern over and over for as long as the item
* is, moved by its transpose, cut at the item's ends and at the end of each round.
* is, moved by its transpose, cut at the item's ends and at the end of each round. `swung` gives
* them the pattern's swing (#372) as they are heard; where they are drawn they go without.
*/
export function itemNotes(
pattern: PatternAsset,
item: SongItem,
): { tick: number; length: number; note: number; velocity: number }[] {
swung = false,
): { tick: number; length: number; late?: number; note: number; velocity: number }[] {
const span = patternLength(pattern);
const end = itemEnd(item);
const out: { tick: number; length: number; note: number; velocity: number }[] = [];
const swing = swung ? patternSwing(pattern.props) : null;
const out: { tick: number; length: number; late?: number; note: number; velocity: number }[] = [];
for (let round = firstRound(item, span); round < end; round += span)
for (const n of pattern.notes) {
const tick = round + n.tick;
const note = n.note + item.transpose;
if (n.tick >= span || tick < item.tick || tick >= end || note < LOWEST_NOTE || note > HIGHEST_NOTE)
continue;
out.push({ tick, length: Math.min(n.length, span - n.tick, end - tick), note, velocity: n.velocity });
const length = Math.min(n.length, span - n.tick, end - tick);
out.push({ tick, ...playedNote(n.tick, length, swing), note, velocity: n.velocity });
}
return out;
}
@@ -224,7 +235,7 @@ export function songSequence(project: Project, song: SongAsset): Sequence {
const pattern = findAssetOf(project, item.asset, 'pattern');
const instrument = pattern && (item.instrument || patternInstrument(pattern.props));
if (!pattern || !instrument) continue;
for (const n of itemNotes(pattern, item)) notes.push({ ...n, instrument, volume, bus });
for (const n of itemNotes(pattern, item, true)) notes.push({ ...n, instrument, volume, bus });
}
notes.sort((a, b) => a.tick - b.tick || a.note - b.note);
clips.sort((a, b) => a.tick - b.tick);
+43
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@@ -0,0 +1,43 @@
/**
* Swing (#372): every second eighth or sixteenth a little later, as it is heard and not as it is
* written. The notes stay on the grid in the model and the piano roll; only the scheduler plays them
* late. The time of each pair is bent, not just the note on its second half: the first half is
* stretched up to where the second now starts and the second squeezed into what is left, so a note
* set off the grid and the end of every note go along with it.
*/
export interface Swing {
/** 0 to 1: at 1 the second half of a pair starts on the triplet, at 2/3 of it instead of 1/2. */
amount: number;
/** How long a pair is, in ticks: two eighths or two sixteenths. */
pair: number;
/** How long a bar is, in ticks: pairs are counted from the start of each. */
bar: number;
}
/**
* Where a tick of the pattern is heard with swing. A pair cut short by the end of a bar – the last
* eighth of a 7/8 bar – is played straight, as there is no second half to push.
*/
export function swungTick(tick: number, swing: Swing): number {
const { amount, pair, bar } = swing;
if (!(amount > 0) || !(pair > 0) || !(bar > 0)) return tick;
const barStart = Math.floor(tick / bar) * bar;
const pairStart = barStart + Math.floor((tick - barStart) / pair) * pair;
if (pairStart + pair > barStart + bar) return tick;
const half = pair / 2;
const middle = half + (amount * pair) / 6;
const into = tick - pairStart;
return into < half
? pairStart + (into * middle) / half
: pairStart + middle + ((into - half) * (pair - middle)) / half;
}
/**
* A note of the pattern with swing: how many ticks after its place it is heard (`late`), and how
* long it is held then, which is where its end is heard less where its start is.
*/
export function swungNote(tick: number, length: number, swing: Swing): { late: number; length: number } {
const start = swungTick(tick, swing);
return { late: start - tick, length: swungTick(tick + length, swing) - start };
}
+22
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@@ -112,13 +112,17 @@ import {
import {
DEFAULT_BARS,
DEFAULT_GRID,
DEFAULT_SWING_GRID,
GRID_OPTIONS,
MAX_BARS,
PATTERN_BARS_KEY,
PATTERN_GRID_KEY,
PATTERN_INSTRUMENT_KEY,
PATTERN_SIGN_KEY,
PATTERN_SWING_GRID_KEY,
PATTERN_SWING_KEY,
PATTERN_TEMPO_KEY,
SWING_GRID_OPTIONS,
} from '../music/pattern';
import {
DEFAULT_SONG_GRID,
@@ -770,6 +774,24 @@ const ASSET_SCHEMAS: Record<AssetType, PropertySchema> = {
max: MAX_TEMPO,
step: 1,
},
// Heard, not drawn (#372): the notes stay on the grid.
{
key: PATTERN_SWING_KEY,
label: 'Swing (%)',
kind: 'number',
default: 0,
min: 0,
max: 100,
step: 5,
decimals: 0,
},
{
key: PATTERN_SWING_GRID_KEY,
label: 'Swing grid',
kind: 'enum',
default: DEFAULT_SWING_GRID,
options: SWING_GRID_OPTIONS,
},
FX_ROW,
],
// The tracks, items and loop are intrinsic data on the asset (see SongAsset).
+14
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@@ -258,6 +258,20 @@ describe('the sequences of a composition', () => {
]);
});
it('play a pattern with its swing once, at the composition’s own ticks (#372)', () => {
const f = makeCut();
f.stack.execute(new SetAssetPropertyCommand(f.patternId, 'swing', 100));
f.stack.execute(
new SetPatternNotesCommand(f.patternId, [
{ id: 'n1', tick: Q / 2, length: Q / 2, note: 62, velocity: 1 },
]),
);
f.lay(f.audioItem('p', 'pattern', 0, 10));
const [swung] = compositionPlayings(f.project, f.cut())[0]!.sequence.notes;
// The second eighth heard at 1/3 s instead of 1/4 s, for 1/6 s; nothing left to swing it again.
expect([swung!.tick, swung!.length, 'late' in swung!]).toEqual([333, 167, false]);
});
it('give a song item its own copy of the song’s buses, sending into the item’s', () => {
const f = makeCut();
f.lay(f.audioItem('s', 'song', 0, 20), f.audioItem('t', 'song', 0, 20));
+2
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@@ -55,6 +55,8 @@ describe('pattern asset (#333)', () => {
'grid',
'sign',
'tempo',
'swing',
'swingGrid',
'fx',
]);
});
+206
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@@ -0,0 +1,206 @@
/**
* Swing (#372): the second eighth or sixteenth of each pair is heard later, the notes stay where they
* are written. Counted on 120 BPM, where an eighth is 0.25 s.
*/
import { describe, expect, it } from 'vitest';
import { CreateAssetCommand, SetAssetPropertyCommand } from '../../src/core/commands/assetCommands';
import { SetPatternNotesCommand } from '../../src/core/commands/patternCommands';
import { SetSongCommand } from '../../src/core/commands/songCommands';
import type { PatternAsset, SongAsset } from '../../src/core/model/Asset';
import { findAssetOf } from '../../src/core/model/Project';
import { patternSequence, patternSwing, type PatternNote } from '../../src/core/music/pattern';
import {
type ScheduledNote,
Scheduler,
type SchedulerHost,
LEAD,
INTERVAL,
} from '../../src/core/music/Scheduler';
import { notesIn, type Sequence } from '../../src/core/music/sequence';
import { itemNotes, newItem, songSequence } from '../../src/core/music/song';
import { swungNote, swungTick } from '../../src/core/music/swing';
import { secondsOfTicks } from '../../src/core/music/time';
import { makeProject } from '../helpers';
const Q = 480;
const E = Q / 2;
const eighths = { pair: Q, bar: 4 * Q };
const note = (id: string, tick: number, length = E, n = 60): PatternNote => ({
id,
tick,
length,
note: n,
velocity: 1,
});
/** A pattern "Groove" of one bar with an instrument, its notes as given, swing as given. */
function makeGroove(notes: PatternNote[], swing?: number, grid?: string) {
const f = makeProject();
const ins = new CreateAssetCommand('instrument', 'Lead');
const pattern = new CreateAssetCommand('pattern', 'Groove');
f.stack.execute(ins);
f.stack.execute(pattern);
const set = (key: string, value: string | number) =>
f.stack.execute(new SetAssetPropertyCommand(pattern.asset.id, key, value));
set('instrument', ins.asset.id);
set('bars', 1);
if (swing !== undefined) set('swing', swing);
if (grid !== undefined) set('swingGrid', grid);
f.stack.execute(new SetPatternNotesCommand(pattern.asset.id, notes));
const groove = () => findAssetOf(f.project, pattern.asset.id, 'pattern') as PatternAsset;
return { ...f, groove, set };
}
/** Plays a sequence on a scheduler at 120 BPM for `seconds`, and gives when each note was planned, from the start. */
function heard(sequence: Sequence, seconds: number, loop: { start: number; end: number } | null = null) {
const played: ScheduledNote[] = [];
const clock = { time: 10, pump: null as (() => void) | null };
const sink: SchedulerHost = {
now: () => clock.time,
latency: () => 0,
play: (scheduled) => played.push(scheduled),
playing: () => true,
stop: () => {},
wake: (pump) => {
clock.pump = pump;
return () => (clock.pump = null);
},
};
const scheduler = new Scheduler(sink, () => sequence, { tempo: 120, loop });
scheduler.start();
for (let t = 0; t < seconds; t += INTERVAL) {
clock.time += INTERVAL;
clock.pump?.();
}
return played.map((n) => ({ at: n.at - 10 - LEAD, duration: n.duration, note: n.note }));
}
describe('swing of a pattern (#372)', () => {
it('plays the second eighth of a pair 1/12 s late at 100 %, 1/24 s at 50 %, straight at 0 %', () => {
const notes = [note('a', 0), note('b', E), note('c', Q), note('d', Q + E)];
const at = (swing: number) =>
heard(patternSequence(makeGroove(notes, swing).groove()), 1).map((n) => n.at);
const straight = at(0);
expect(straight).toHaveLength(4);
[0, 0.25, 0.5, 0.75].forEach((s, i) => expect(straight[i]).toBeCloseTo(s, 9));
const full = at(100);
[0, 1 / 3, 0.5, 0.5 + 1 / 3].forEach((s, i) => expect(full[i]).toBeCloseTo(s, 9));
expect(full[1]! - straight[1]!).toBeCloseTo(1 / 12, 9);
const half = at(50);
expect(half[1]! - straight[1]!).toBeCloseTo(1 / 24, 9);
// Long – short: the first of a pair now lasts 1/3 s until the next, the second 1/6 s.
expect(full[1]! - full[0]!).toBeCloseTo(1 / 3, 9);
expect(full[2]! - full[1]!).toBeCloseTo(1 / 6, 9);
});
it('holds each note from its swung start to its swung end', () => {
const played = heard(patternSequence(makeGroove([note('a', 0), note('b', E)], 100).groove()), 1);
expect(played.map((n) => n.duration)).toEqual([secondsOfTicks(320, 120), secondsOfTicks(160, 120)]);
});
it('pairs sixteenths on a 1/16 swing grid', () => {
const sixteenth = Q / 4;
const g = makeGroove([note('a', sixteenth, sixteenth), note('b', E, sixteenth)], 100, '1/16');
const [first, second] = heard(patternSequence(g.groove()), 1).map((n) => n.at);
expect(first! - secondsOfTicks(sixteenth, 120)).toBeCloseTo(1 / 24, 9);
// The eighth starts a new pair of sixteenths: it stays.
expect(second).toBeCloseTo(0.25, 9);
});
it('moves notes inside a pair in proportion, and leaves the start of every pair', () => {
const swing = { amount: 1, ...eighths };
// First half stretched by 4/3, second squeezed by 2/3.
expect([0, 120, 240, 360, 480, 600].map((t) => swungTick(t, swing))).toEqual([
0, 160, 320, 400, 480, 640,
]);
expect(swungNote(120, 240, swing)).toEqual({ late: 40, length: 240 });
// A note over a whole pair keeps its length.
expect(swungNote(0, Q, swing)).toEqual({ late: 0, length: Q });
expect(swungTick(240, { ...swing, amount: 0 })).toBe(240);
});
it('counts pairs from each bar and plays a pair the bar cuts short straight: the last eighth of 7/8', () => {
const swing = { amount: 1, pair: Q, bar: 7 * E };
expect([E, 3 * E, 5 * E, 6 * E, 6 * E + 120, 7 * E, 8 * E].map((t) => swungTick(t, swing))).toEqual([
320,
3 * E + 80,
5 * E + 80,
6 * E,
6 * E + 120,
7 * E,
8 * E + 80,
]);
const g = makeGroove([], 100);
g.set('sign', '7/8');
expect(patternSwing(g.groove().props)).toEqual(swing);
});
it('holds the amount to 0 to 100 % and an unknown grid to 1/8; none plays as before, without `late`', () => {
const g = makeGroove([note('a', E)], 250, '1/3');
expect(patternSwing(g.groove().props)).toEqual({ amount: 1, ...eighths });
// As a file may hold it, past what the inspector lets through.
expect(patternSwing({ swing: 250, swingGrid: '1/16' })).toEqual({ amount: 1, pair: E, bar: 4 * Q });
g.set('swing', -20);
expect(patternSwing(g.groove().props)).toBeNull();
g.set('swing', 0);
// What a bake is printed from stays as it was before swing.
expect(patternSequence(g.groove()).notes).toEqual([
{ tick: E, length: E, note: 60, velocity: 1, instrument: expect.any(String) as string },
]);
});
it('keeps the note in its place in the sequence and its loop: only where it is heard moves', () => {
const g = makeGroove([note('a', 0), note('b', E)], 100);
const sequence = patternSequence(g.groove());
expect(sequence.notes.map((n) => [n.tick, n.late])).toEqual([
[0, undefined],
[E, 80],
]);
// Round a one-bar loop: every round the same, nothing given on as `late`.
const due = notesIn(sequence, 0, { start: 0, end: 4 * Q }, 0, 8 * Q);
expect(due.map((n) => [n.tick, n.at])).toEqual([
[0, 0],
[E, 320],
[0, 4 * Q],
[E, 4 * Q + 320],
]);
expect(due.some((n) => 'late' in n)).toBe(false);
// A window ending between a note's place and where it is heard still gives it, once.
expect(notesIn(sequence, 0, null, 0, E + 1).map((n) => n.at)).toEqual([0, 320]);
expect(notesIn(sequence, 0, null, E + 1, Q).map((n) => n.at)).toEqual([]);
});
it('starts a note a tick before the end of a loop cut in the middle of a pair, not past it', () => {
const g = makeGroove([note('a', E + 100, 40)], 100);
const sequence = patternSequence(g.groove());
// 340 is heard at 320 + 100 · 2/3 ≈ 386.7, behind a loop ending at 360.
const [first] = notesIn(sequence, 0, { start: 0, end: 360 }, 0, 360);
expect([first!.at, first!.length]).toEqual([359, 1]);
});
});
describe('swing of a pattern in a song (#372)', () => {
it('plays a pattern item with its pattern’s swing, round after round, drawn without', () => {
const g = makeGroove([note('a', 0), note('b', E)], 100);
const song = new CreateAssetCommand('song', 'Tune');
g.stack.execute(song);
const tune = () => findAssetOf(g.project, song.asset.id, 'song') as SongAsset;
const track = tune().tracks[0]!.id;
const item = newItem({ track, kind: 'pattern', asset: g.groove().id, tick: 0, length: 8 * Q });
g.stack.execute(new SetSongCommand(song.asset.id, { items: [item] }));
const notes = songSequence(g.project, tune()).notes;
expect(notes.map((n) => [n.tick, n.late ?? 0, n.length])).toEqual([
[0, 0, 320],
[E, 80, 160],
[4 * Q, 0, 320],
[4 * Q + E, 80, 160],
]);
expect(itemNotes(g.groove(), tune().items[0]!).map((n) => [n.tick, n.length, n.late])).toEqual([
[0, E, undefined],
[E, E, undefined],
[4 * Q, E, undefined],
[4 * Q + E, E, undefined],
]);
});
});
+32
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@@ -496,6 +496,38 @@ export async function pattern(t) {
JSON.stringify({ held, heldKey }),
);
// 64k'. Swing (#372): with 100 % on 1/8 a bar of eighths at 120 BPM plays long – short, every second
// eighth on the triplet: 1/3 s, then 1/6 s. The notes stay on the grid.
await mutate(`
const p = __gm.state.project.assets.find((a) => a.id === ${JSON.stringify(id)});
p.props.swing = 100;
p.props.swingGrid = '1/8';
p.notes = [60, 61, 62, 63, 64, 65, 66, 67].map((note, i) => ({ id: 'pt64-sw' + i, tick: i * 240, length: 120, note, velocity: 1 }));`);
await press('Space');
const swung = await waitFor(
() => json('__gm.pattern.planned()'),
(list) => list.length >= 8,
30,
);
await press('Space');
const eighths = swung.slice(0, 8);
const swingGaps = eighths.slice(1).map((n, i) => +(n.at - eighths[i].at).toFixed(6));
const swingTicks = await json(
`__gm.state.project.assets.find((a) => a.id === ${JSON.stringify(id)}).notes.map((n) => n.tick)`,
);
check(
'with Swing at 100 % on 1/8 its eighths are heard long – short, 1/3 s and 1/6 s apart, written on the grid',
eighths.map((n) => n.note).join() === '60,61,62,63,64,65,66,67' &&
swingGaps.every((gap, i) => Math.abs(gap - (i % 2 === 0 ? 1 / 3 : 1 / 6)) < 1e-4) &&
swingTicks.join() === '0,240,480,720,960,1200,1440,1680',
JSON.stringify({ swingGaps, swingTicks }),
);
await waitFor(stats, (s) => s.playing === 0);
await mutate(`
const p = __gm.state.project.assets.find((a) => a.id === ${JSON.stringify(id)});
delete p.props.swing;
delete p.props.swingGrid;`);
// 64l. A game plays the pattern through Play pattern: a bar of quarters at 150 BPM, its notes at
// their ticks on the audio clock and round and round, owned by the behavior. Ending the run
// ends it; played once, it goes by itself after its bar.