Two compilers that walk a graph the same way walk it through one emitter (#85)
Refactoring round two: the particle and shader compilers share emitGraph.ts (cycle detection, duplicate names, emit order) and keep only their rules. FontLibrary and TextureLibrary sit on FileLibrary (base URL, loading/failed bookkeeping, listeners); SoundLibrary keeps its own contract. The three Create*Command share ImportFileCommand, the three renames share RenameCommand - class names stay. bandBounds() in framing.ts and portNameField() in portSection.ts replace in-file clones, and three comments that told history now state the rule. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -19,8 +19,8 @@ const MAX_STEPS_PER_FIRE = 100_000;
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/**
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* How far exec edges may nest. The interpreter recurses along them, so this is what keeps a flow
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* feeding back into itself off the call stack – a job the step budget can no longer do now that a
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* legitimate pulse may run tens of thousands of steps.
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* feeding back into itself off the call stack – the step budget cannot, since a legitimate pulse
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* may run tens of thousands of steps.
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*/
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const MAX_DEPTH = 1000;
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