State machines: asset, tab, State branch and Set state nodes (#51)
A state machine is an asset whose graph holds one `State` node per state (no ports, name as title), edited in a new "State machine" tab that reuses the graph canvas: right-click places "State n", snap toggle shared with the Behavior tab via SnapToggle. `statemachine` is a value kind like texture (port, literal node, variable, struct field, tagged list item). Behaviors use it through `State branch` (one exec output per state) and `Set state` (one exec input per state; the interpreter now hands `run` the entry port). States live per behavior instance in NodeContext.states, with no initial state. Ports derive from the inline picker or a wired `State machine` literal; BehaviorLookup became GraphLookup with behavior(id) and machine(id). The Graph tab is labelled "Behavior" (key unchanged). Unit tests (state-machine, kinds, catalog, ports), e2e step 26 and README added. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -1,5 +1,5 @@
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import { edgesInto, edgesOutOf, type Graph, type GraphNode } from './Graph';
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import { type BehaviorLookup, NO_BEHAVIORS } from './lookup';
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import { type GraphLookup, NO_LOOKUP } from './lookup';
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import { BEHAVIOR_END, BEHAVIOR_START, resolveDef, terminalNode } from './nested';
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import type { NodeContext } from './NodeContext';
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import {
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@@ -58,7 +58,7 @@ export class GraphInterpreter {
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constructor(
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readonly graph: Graph,
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private readonly behaviors: BehaviorLookup = NO_BEHAVIORS,
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private readonly lookup: GraphLookup = NO_LOOKUP,
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) {
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this.frame = emptyFrame(graph);
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}
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@@ -93,11 +93,11 @@ export class GraphInterpreter {
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const target = this.node(edge.to.node);
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if (!target) continue;
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this.trace?.onEdge(edge.id);
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this.execute(target, ctx, depth + 1);
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this.execute(target, ctx, depth + 1, edge.to.port);
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}
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}
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private execute(node: GraphNode, ctx: NodeContext, depth: number): void {
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private execute(node: GraphNode, ctx: NodeContext, depth: number, entry: string): void {
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if (++this.steps > MAX_STEPS_PER_FIRE)
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throw new Error('Behavior graph exceeded the step limit (endless loop?)');
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if (depth > MAX_DEPTH)
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@@ -105,7 +105,7 @@ export class GraphInterpreter {
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const def = this.def(node);
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if (!def?.run) return;
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const inputs = this.collectInputs(node, ctx);
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const result = def.run(ctx, inputs, node.params, def);
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const result = def.run(ctx, inputs, node.params, def, entry);
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const returned = result.call ? this.call(result.call, ctx, depth) : {};
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const produced = { ...result.outputs, ...returned };
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if (!def.read) this.frame.outputCache.set(node.id, produced);
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@@ -122,7 +122,7 @@ export class GraphInterpreter {
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* a call and not an inlining: nothing of it survives the return but the values it hands back.
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*/
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private call(call: CallResult, ctx: NodeContext, depth: number): Record<string, Value> {
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const program = this.behaviors(call.behaviorId);
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const program = this.lookup.behavior(call.behaviorId);
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if (!program) return {};
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if (this.callStack.includes(call.behaviorId)) throw new Error(`Behavior "${program.name}" runs itself`);
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const start = terminalNode(program.graph, BEHAVIOR_START);
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@@ -135,7 +135,8 @@ export class GraphInterpreter {
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this.calledBehaviors.add(call.behaviorId);
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try {
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this.trace?.onNode(start.id);
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this.follow(start, 'exec', { ...ctx, variables: { ...program.defaults } }, depth + 1);
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// Fresh variables and fresh states alike: a call keeps nothing, and sees nothing of the caller's.
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this.follow(start, 'exec', { ...ctx, variables: { ...program.defaults }, states: {} }, depth + 1);
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const end = terminalNode(program.graph, BEHAVIOR_END);
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return (end && this.frame.outputCache.get(end.id)) ?? {};
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} finally {
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@@ -196,7 +197,7 @@ export class GraphInterpreter {
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throw new Error('Behavior graph exceeded the step limit (data cycle?)');
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// Mark before evaluating so a data cycle reads null instead of recursing forever.
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this.frame.dataCache.set(nodeId, {});
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const outputs = def.run(ctx, this.collectInputs(source, ctx), source.params, def).outputs ?? {};
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const outputs = def.run(ctx, this.collectInputs(source, ctx), source.params, def, '').outputs ?? {};
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this.frame.dataCache.set(nodeId, outputs);
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this.trace?.onNode(nodeId);
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this.record(nodeId, outputs);
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@@ -220,7 +221,7 @@ export class GraphInterpreter {
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}
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private def(node: GraphNode) {
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return resolveDef(node, this.frame.graph, this.behaviors);
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return resolveDef(node, this.frame.graph, this.lookup);
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}
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private node(id: string): GraphNode | undefined {
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@@ -62,6 +62,11 @@ export interface NodeContext {
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/** The behavior's parent object – the one the graph acts on. */
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owner: EntityHandle | null;
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variables: PropertyBag;
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/**
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* The current state of each state machine this instance has set, keyed by machine asset id,
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* as the state node's id. A machine not in here is in no state: `State branch` follows nothing.
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*/
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states: Record<string, string>;
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/** Seconds since the world started and since the last tick. */
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time: number;
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dt: number;
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@@ -2,7 +2,7 @@ import type { PropertyBag, PropertyValue } from '../model/Properties';
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import { isKindWith, plainKindOf } from '../properties/kinds';
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import { flatDef, type PropertyDef } from '../properties/PropertySchema';
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import type { DeclaredPort, Graph, GraphNode, PortType } from './Graph';
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import type { BehaviorLookup } from './lookup';
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import type { GraphLookup } from './lookup';
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import type { NodeContext } from './NodeContext';
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import { asList, type Value } from './values';
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@@ -16,7 +16,8 @@ export interface PortDef {
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field?: PropertyDef;
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}
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export type NodeCategory = 'event' | 'flow' | 'data' | 'variable' | 'action';
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/** `state` is the one category no behavior graph offers: its nodes are the states of a state machine. */
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export type NodeCategory = 'event' | 'flow' | 'data' | 'variable' | 'action' | 'state';
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/**
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* How a loop node asks for one of its exec outputs to be run repeatedly: `port` carries the body,
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@@ -45,11 +46,11 @@ export interface RunResult {
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call?: CallResult;
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}
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/** What a node may compute its ports from: itself, the graph it sits in, and the behaviors around it. */
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/** What a node may compute its ports from: itself, the graph it sits in, and the project around it. */
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export interface PortSource {
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node: GraphNode;
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graph: Graph;
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behaviors: BehaviorLookup;
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lookup: GraphLookup;
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}
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/** Ports a single node has on top of the fixed ones of its type, and a label naming what it does. */
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@@ -95,9 +96,16 @@ export interface NodeDef {
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read?(ctx: NodeContext, params: PropertyBag, input: (key: string) => Value): Record<string, Value>;
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/**
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* Event nodes have no `run` – the interpreter seeds their outputs. `def` is resolved for the node at
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* hand, the only way a node with derived ports knows how many it has.
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* hand, the only way a node with derived ports knows how many it has. `entry` is the exec input
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* the pulse arrived through – what a node with one exec input per meaning reads.
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*/
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run?(ctx: NodeContext, inputs: Record<string, Value>, params: PropertyBag, def: NodeDef): RunResult;
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run?(
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ctx: NodeContext,
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inputs: Record<string, Value>,
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params: PropertyBag,
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def: NodeDef,
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entry: string,
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): RunResult;
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}
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const defs = new Map<string, NodeDef>();
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@@ -1,5 +1,5 @@
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import { edgesInto, findNode, type Graph, type PortType, portsCompatible } from './Graph';
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import type { BehaviorLookup } from './lookup';
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import type { GraphLookup } from './lookup';
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import { resolveDef } from './nested';
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import type { NodeDef } from './NodeRegistry';
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@@ -10,7 +10,7 @@ export interface PortSide {
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isOutput: boolean;
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}
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export function portTypeOf(graph: Graph, side: PortSide, lookup: BehaviorLookup): PortType | undefined {
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export function portTypeOf(graph: Graph, side: PortSide, lookup: GraphLookup): PortType | undefined {
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const node = findNode(graph, side.nodeId);
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const def = node && resolveDef(node, graph, lookup);
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const list = side.isOutput ? def?.outputs : def?.inputs;
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@@ -18,7 +18,7 @@ export function portTypeOf(graph: Graph, side: PortSide, lookup: BehaviorLookup)
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}
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/** Whether a drag from `from` may land on `to`, i.e. whether ConnectCommand would accept it. */
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export function canConnect(graph: Graph, from: PortSide, to: PortSide, lookup: BehaviorLookup): boolean {
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export function canConnect(graph: Graph, from: PortSide, to: PortSide, lookup: GraphLookup): boolean {
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if (from.isOutput === to.isOutput || from.nodeId === to.nodeId) return false;
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const fromType = portTypeOf(graph, from, lookup);
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const toType = portTypeOf(graph, to, lookup);
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@@ -36,7 +36,7 @@ export function dropTargetPort(
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graph: Graph,
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from: PortSide,
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nodeId: string,
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lookup: BehaviorLookup,
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lookup: GraphLookup,
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): PortSide | null {
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if (nodeId === from.nodeId) return null;
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const node = findNode(graph, nodeId);
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@@ -8,6 +8,7 @@ export * from './nested';
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export * from './NodeContext';
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export * from './NodeRegistry';
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export * from './propertyPorts';
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export * from './stateMachine';
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export * from './values';
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export * from './variablePorts';
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export { GraphInterpreter, type TraceListener } from './GraphInterpreter';
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@@ -8,6 +8,24 @@ export interface BehaviorProgram {
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defaults: PropertyBag;
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}
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export type BehaviorLookup = (assetId: string) => BehaviorProgram | null;
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/** One state of a machine: the node id is what a port and the runtime hold, the name is the label. */
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export interface MachineState {
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id: string;
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name: string;
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}
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export const NO_BEHAVIORS: BehaviorLookup = () => null;
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export interface StateMachine {
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name: string;
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states: MachineState[];
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}
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/**
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* What a node may look up in the project around its graph: the behaviors it can run and the
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* state machines it can read. One handle, so no caller can resolve a node with half of it.
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*/
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export interface GraphLookup {
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behavior(assetId: string): BehaviorProgram | null;
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machine(assetId: string): StateMachine | null;
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}
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export const NO_LOOKUP: GraphLookup = { behavior: () => null, machine: () => null };
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@@ -2,7 +2,7 @@ import { textOf } from '../model/Properties';
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import { isTaggedKind } from '../properties/kinds';
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import { flatDef, isValidFieldName } from '../properties/PropertySchema';
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import { type DeclaredPort, declaredPortType, type Graph, type GraphNode } from './Graph';
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import type { BehaviorLookup } from './lookup';
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import type { GraphLookup } from './lookup';
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import { nodeDef, type NodeDef, type PortDef } from './NodeRegistry';
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export const BEHAVIOR_START = 'BehaviorStart';
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@@ -92,14 +92,14 @@ export function declaredPorts(graph: Graph | undefined, type: string): PortDef[]
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* The node definition as it applies to *this* node: identical to the registered one, unless the
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* type declares ports per node (`declaresPorts`) or computes them (`derivePorts`).
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*/
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export function resolveDef(node: GraphNode, graph: Graph, lookup: BehaviorLookup): NodeDef | undefined {
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export function resolveDef(node: GraphNode, graph: Graph, lookup: GraphLookup): NodeDef | undefined {
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const def = nodeDef(node.type);
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if (!def || (!def.declaresPorts && !def.derivePorts)) return def;
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const own = (side: 'inputs' | 'outputs') =>
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declaredOn(def, node.ports ?? [], side).map((p) =>
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def.declaredPort ? def.declaredPort(p, node) : portDefOf(p),
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);
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const grown = def.derivePorts?.({ node, graph, behaviors: lookup }) ?? {};
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const grown = def.derivePorts?.({ node, graph, lookup }) ?? {};
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const side = (key: 'inputs' | 'outputs') => execFirst([...def[key], ...(grown[key] ?? []), ...own(key)]);
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return { ...def, label: grown.label ?? def.label, inputs: side('inputs'), outputs: side('outputs') };
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}
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@@ -113,12 +113,12 @@ function execFirst(ports: PortDef[]): PortDef[] {
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* Why this call cannot do anything, or null if it can. A call is the one node that depends on a
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* *different* graph, so it is the one node that can look perfectly healthy and still be dead.
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*/
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export function callProblem(node: GraphNode, lookup: BehaviorLookup, ownerId = ''): string | null {
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export function callProblem(node: GraphNode, lookup: GraphLookup, ownerId = ''): string | null {
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if (node.type !== RUN_BEHAVIOR) return null;
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const id = textOf(node.params[BEHAVIOR_PARAM] ?? '');
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if (!id) return 'No behavior picked';
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if (id === ownerId) return 'A behavior cannot run itself';
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const program = lookup(id);
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const program = lookup.behavior(id);
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if (!program) return 'That behavior is gone';
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if (!terminalNode(program.graph, BEHAVIOR_START)) return 'No start node – does nothing';
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return null;
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@@ -128,7 +128,7 @@ export function callProblem(node: GraphNode, lookup: BehaviorLookup, ownerId = '
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* Everything that changes how a node looks, as one string. Views and the inspector rebuild when it
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* changes – a port list that is derived rather than fixed has no other way of being noticed.
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*/
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export function portSignature(node: GraphNode, graph: Graph, lookup: BehaviorLookup, ownerId = ''): string {
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export function portSignature(node: GraphNode, graph: Graph, lookup: GraphLookup, ownerId = ''): string {
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const def = resolveDef(node, graph, lookup);
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if (!def) return 'missing';
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const list = (ports: PortDef[]) => ports.map((p) => `${p.key}:${p.type}`).join(',');
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@@ -30,6 +30,11 @@ export const TextureLiteral = literal(
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'texture',
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'A constant picture: a texture, one of its frames or an animation, as a sprite wears it.',
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);
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export const StateMachineLiteral = literal(
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'StateMachine',
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'statemachine',
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'A constant state machine, for a "State branch" or a "Set state" to work on.',
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);
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export const ListLiteral = literal(
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'List',
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'list',
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@@ -18,8 +18,8 @@ export const RunBehavior: NodeDef = {
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inputs: [exec()],
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outputs: [exec()],
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params: [{ key: BEHAVIOR_PARAM, label: 'Behavior', kind: 'asset', default: '', assetTypes: ['behavior'] }],
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derivePorts: ({ node, behaviors }) => {
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const program = behaviors(textOf(node.params[BEHAVIOR_PARAM] ?? ''));
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derivePorts: ({ node, lookup }) => {
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const program = lookup.behavior(textOf(node.params[BEHAVIOR_PARAM] ?? ''));
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return {
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// The graph reads as what it does, not as a row of identical "Run behavior" boxes.
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label: program?.name,
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@@ -0,0 +1,23 @@
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import type { NodeDef } from '../../NodeRegistry';
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import { machineOf, machinePort, statePorts } from '../../stateMachine';
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import { asString } from '../../values';
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import { exec } from '../shared';
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/** The mirror image of `State branch`: the input the flow arrives through names the new state. */
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export const SetState: NodeDef = {
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type: 'SetState',
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label: 'Set state',
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category: 'action',
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description:
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'Puts the machine into the state whose input the flow arrived through, then continues. Each ' +
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'behavior instance keeps its own states.',
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inputs: [machinePort()],
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outputs: [exec()],
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params: [],
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derivePorts: (source) => ({ inputs: statePorts(machineOf(source)) }),
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run: (ctx, inputs, _params, def, entry) => {
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const machine = asString(inputs.machine);
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if (machine && def.inputs.some((p) => p.type === 'exec' && p.key === entry)) ctx.states[machine] = entry;
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return { next: 'exec' };
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},
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};
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@@ -0,0 +1,22 @@
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import type { NodeDef } from '../../NodeRegistry';
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import { machineOf, machinePort, statePorts } from '../../stateMachine';
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import { asString } from '../../values';
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import { exec } from '../shared';
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/** No state set yet, or a state of another machine: the flow ends here, along no output. */
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export const StateBranch: NodeDef = {
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type: 'StateBranch',
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label: 'State branch',
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category: 'flow',
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description:
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'Continues along the output of the state the machine is in. Before "Set state" has run, the ' +
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'machine is in no state and nothing continues.',
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inputs: [exec(), machinePort()],
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outputs: [],
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params: [],
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derivePorts: (source) => ({ outputs: statePorts(machineOf(source)) }),
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run: (ctx, inputs, _params, def) => {
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const current = ctx.states[asString(inputs.machine)];
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return def.outputs.some((p) => p.key === current) ? { next: current } : {};
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},
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};
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@@ -26,7 +26,14 @@ import { IsTouching } from './data/IsTouching';
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import { Join } from './data/Join';
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import { KeyIsDown } from './data/KeyIsDown';
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import { Length } from './data/Length';
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import { BooleanLiteral, ListLiteral, NumberLiteral, StringLiteral, TextureLiteral } from './data/literals';
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import {
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BooleanLiteral,
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ListLiteral,
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||||
NumberLiteral,
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||||
StateMachineLiteral,
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||||
StringLiteral,
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||||
TextureLiteral,
|
||||
} from './data/literals';
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||||
import { Max } from './data/Max';
|
||||
import { Min } from './data/Min';
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import { Modulo } from './data/Modulo';
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@@ -76,6 +83,9 @@ import { Branch } from './flow/Branch';
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import { Repeat } from './flow/Repeat';
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import { RunBehavior } from './flow/RunBehavior';
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import { Sequence } from './flow/Sequence';
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import { SetState } from './flow/SetState';
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import { StateBranch } from './flow/StateBranch';
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import { State } from '../stateMachine';
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import { Variables } from './variable/Variables';
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||||
/**
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@@ -99,6 +109,8 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
|
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Sequence,
|
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Repeat,
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RunBehavior,
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StateBranch,
|
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SetState,
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BehaviorEnd,
|
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Variables,
|
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Self,
|
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@@ -114,6 +126,7 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
|
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BooleanLiteral,
|
||||
StringLiteral,
|
||||
TextureLiteral,
|
||||
StateMachineLiteral,
|
||||
Add,
|
||||
Subtract,
|
||||
Multiply,
|
||||
@@ -168,3 +181,5 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
|
||||
];
|
||||
|
||||
for (const def of BUILT_IN_NODES) registerNode(def);
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// Registered so a machine's graph loads and draws, but not built in: no behavior graph offers it.
|
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registerNode(State);
|
||||
@@ -0,0 +1,73 @@
|
||||
import { textOf } from '../model/Properties';
|
||||
import { flatDef } from '../properties/PropertySchema';
|
||||
import { edgesInto, type Graph, type GraphNode } from './Graph';
|
||||
import type { MachineState, StateMachine } from './lookup';
|
||||
import type { NodeDef, PortDef, PortSource } from './NodeRegistry';
|
||||
|
||||
export const STATE = 'State';
|
||||
export const STATE_MACHINE = 'StateMachine';
|
||||
export const STATE_NAME_PARAM = 'name';
|
||||
/** The input naming the machine on `State branch` and `Set state`. */
|
||||
export const MACHINE_PORT = 'machine';
|
||||
|
||||
/**
|
||||
* One state of a state machine: a node with no ports whose name is its title. Its graph is the
|
||||
* machine asset's, never a behavior's – the palette leaves the `state` category out.
|
||||
*/
|
||||
export const State: NodeDef = {
|
||||
type: STATE,
|
||||
label: 'State',
|
||||
category: 'state',
|
||||
description: 'One state of a state machine.',
|
||||
inputs: [],
|
||||
outputs: [],
|
||||
params: [flatDef(STATE_NAME_PARAM, 'text', { label: 'Name', value: 'State' })],
|
||||
derivePorts: ({ node }) => ({ label: stateName(node) }),
|
||||
};
|
||||
|
||||
export function isStateNode(node: GraphNode): boolean {
|
||||
return node.type === STATE;
|
||||
}
|
||||
|
||||
export function stateName(node: GraphNode): string {
|
||||
return textOf(node.params[STATE_NAME_PARAM] ?? '') || State.label;
|
||||
}
|
||||
|
||||
/** The states of a machine's graph in node order – what its ports and the runtime name. */
|
||||
export function statesOf(graph: Graph): MachineState[] {
|
||||
return graph.nodes.filter(isStateNode).map((node) => ({ id: node.id, name: stateName(node) }));
|
||||
}
|
||||
|
||||
/** What a state placed from the palette is called: "State 3" for the third. */
|
||||
export function nextStateName(graph: Graph): string {
|
||||
return `${State.label} ${statesOf(graph).length + 1}`;
|
||||
}
|
||||
|
||||
/** The `machine` input; unconnected, it shows the machine picker. */
|
||||
export const machinePort = (): PortDef => ({
|
||||
key: MACHINE_PORT,
|
||||
label: 'machine',
|
||||
type: 'string',
|
||||
field: flatDef(MACHINE_PORT, 'statemachine', { label: 'Machine' }),
|
||||
});
|
||||
|
||||
/**
|
||||
* The machine a node's `machine` input names while the graph is drawn: the inline pick, or the
|
||||
* `State machine` literal an edge brings in. A port is derived from the graph, not from a running
|
||||
* value, so a variable or a list item feeding the input yields no state ports.
|
||||
*/
|
||||
export function machineOf({ node, graph, lookup }: PortSource): StateMachine | null {
|
||||
const edge = edgesInto(graph, node.id, MACHINE_PORT)[0];
|
||||
const source = edge && graph.nodes.find((n) => n.id === edge.from.node);
|
||||
const id = edge
|
||||
? source?.type === STATE_MACHINE
|
||||
? textOf(source.params.value ?? '')
|
||||
: ''
|
||||
: textOf(node.params[MACHINE_PORT] ?? '');
|
||||
return id ? lookup.machine(id) : null;
|
||||
}
|
||||
|
||||
/** One exec port per state, keyed by the state's id – a rename keeps every edge. */
|
||||
export function statePorts(machine: StateMachine | null): PortDef[] {
|
||||
return (machine?.states ?? []).map((state) => ({ key: state.id, label: state.name, type: 'exec' }));
|
||||
}
|
||||
Reference in new issue
Block a user