State machines: asset, tab, State branch and Set state nodes (#51)
A state machine is an asset whose graph holds one `State` node per state (no ports, name as title), edited in a new "State machine" tab that reuses the graph canvas: right-click places "State n", snap toggle shared with the Behavior tab via SnapToggle. `statemachine` is a value kind like texture (port, literal node, variable, struct field, tagged list item). Behaviors use it through `State branch` (one exec output per state) and `Set state` (one exec input per state; the interpreter now hands `run` the entry port). States live per behavior instance in NodeContext.states, with no initial state. Ports derive from the inline picker or a wired `State machine` literal; BehaviorLookup became GraphLookup with behavior(id) and machine(id). The Graph tab is labelled "Behavior" (key unchanged). Unit tests (state-machine, kinds, catalog, ports), e2e step 26 and README added. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -26,7 +26,14 @@ import { IsTouching } from './data/IsTouching';
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import { Join } from './data/Join';
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import { KeyIsDown } from './data/KeyIsDown';
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import { Length } from './data/Length';
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import { BooleanLiteral, ListLiteral, NumberLiteral, StringLiteral, TextureLiteral } from './data/literals';
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import {
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BooleanLiteral,
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ListLiteral,
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NumberLiteral,
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StateMachineLiteral,
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StringLiteral,
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TextureLiteral,
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} from './data/literals';
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import { Max } from './data/Max';
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import { Min } from './data/Min';
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import { Modulo } from './data/Modulo';
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@@ -76,6 +83,9 @@ import { Branch } from './flow/Branch';
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import { Repeat } from './flow/Repeat';
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import { RunBehavior } from './flow/RunBehavior';
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import { Sequence } from './flow/Sequence';
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import { SetState } from './flow/SetState';
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import { StateBranch } from './flow/StateBranch';
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import { State } from '../stateMachine';
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import { Variables } from './variable/Variables';
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/**
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@@ -99,6 +109,8 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
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Sequence,
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Repeat,
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RunBehavior,
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StateBranch,
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SetState,
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BehaviorEnd,
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Variables,
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Self,
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@@ -114,6 +126,7 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
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BooleanLiteral,
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StringLiteral,
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TextureLiteral,
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StateMachineLiteral,
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Add,
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Subtract,
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Multiply,
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@@ -168,3 +181,5 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
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];
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for (const def of BUILT_IN_NODES) registerNode(def);
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// Registered so a machine's graph loads and draws, but not built in: no behavior graph offers it.
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registerNode(State);
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