State machines: asset, tab, State branch and Set state nodes (#51)
A state machine is an asset whose graph holds one `State` node per state (no ports, name as title), edited in a new "State machine" tab that reuses the graph canvas: right-click places "State n", snap toggle shared with the Behavior tab via SnapToggle. `statemachine` is a value kind like texture (port, literal node, variable, struct field, tagged list item). Behaviors use it through `State branch` (one exec output per state) and `Set state` (one exec input per state; the interpreter now hands `run` the entry port). States live per behavior instance in NodeContext.states, with no initial state. Ports derive from the inline picker or a wired `State machine` literal; BehaviorLookup became GraphLookup with behavior(id) and machine(id). The Graph tab is labelled "Behavior" (key unchanged). Unit tests (state-machine, kinds, catalog, ports), e2e step 26 and README added. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
1 parent
ce42d16657
commit
e7d82bd1a9
60 files changed
+1269
-213
No files matched your search
@@ -34,7 +34,7 @@ export async function graph(t) {
|
||||
};
|
||||
const variableKeys = async () => (await asset('mover')).variables.map((v) => v.key).join(',');
|
||||
|
||||
// 6a. Selecting the Mover asset binds the graph; the Graph tab shows it.
|
||||
// 6a. Selecting the Mover asset binds the graph; the Behavior tab shows it.
|
||||
await clickText('Mover');
|
||||
await evaluate(`__gm.showTab('graph')`);
|
||||
await sleep(250);
|
||||
|
||||
Reference in new issue
Block a user