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meleki
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feuerwerk
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2d79230b556c3cfe8b6b968da17fe5977574aaca
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3 Commits
Include renames
Author
SHA1
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admin
and
Claude Opus 5
f53279d065
The active tilemap layer can be renamed from the painting section, and a Show setting fades or hides the other layers in the scene view while the tilemap is selected (
#138
)
...
game-maker / gate (push)
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game-maker / suite (push)
Successful in 6m4s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 10:56:32 +02:00
admin
and
Claude Opus 5
732f6518ae
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (
#131
)
...
game-maker / gate (push)
Successful in 1m40s
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game-maker / suite (push)
Successful in 5m56s
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Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 08:01:07 +02:00
admin
and
Claude Opus 5
33a7b1b63e
Tilemaps are a new placeable asset type that is painted with autotiles in the scene view, with layers, brush, eraser and rectangle, and is drawn at runtime and in the export (
#128
)
...
game-maker / gate (push)
Successful in 1m38s
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game-maker / suite (push)
Successful in 5m51s
Details
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 06:41:47 +02:00