592ea942d9fb34136bda1a147707f1fbf4d45af8
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Commits
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592ea942d9 |
Vector shapes can fill with gradients and textures (#186)
A vector shape could only be filled and outlined with one flat colour. Shading, glows and patterned surfaces had to be faked with stacks of shapes. Every shape now has a paint type for its fill and its outline. - Fill type: solid colour, linear gradient, radial gradient or texture. Line type offers the same without texture. - Colour stops are edited on a bar in the inspector, as agreed in the issue. A click on the bar adds a stop in the colour the gradient already has there, so adding never changes the picture. At least two stops remain. - The new Paint tool in the tab shows two handles for the selected shape: axis start and end, centre and radius, or the corners of one texture tile. "Handles: Fill / Outline" picks which paint is edited. - Moving a whole shape moves its gradients and tile with it. Every gesture is one undo step. - A texture fill always tiles, because Pixi turns a non-repeating pattern into a repeating one anyway. When switched on, one tile covers the whole shape. - Only uploaded textures and frames can be a fill, never a drawing. A drawing filled with itself would rasterise itself mid-raster. - The fingerprint of a drawing includes the texture and frame a fill points to, so the picture redraws when the image is swapped. Findings: - graphics.destroy(true) also destroyed the textures of the fills. With a texture fill it deleted the tile slice and the next redraw crashed on reading 'scaleMode' of null. It is now destroy(). - The gradient cache destroyed old gradients itself, which gave 20 Pixi warnings "destroyed while still bound". They are now handed to Pixi's texture GC with autoGarbageCollect switched on. The console of module 47 is empty again, the last CI log had 0 of them. Tests: - ./check.sh: 135 files, 2011 tests, exit 0 (before 134 / 1986) - npm run build: exit 0 - GM_STEPS=47, freshly seeded: ALL PASSED, 54 checks (before 44), 0 console warnings - 25 new unit tests, 10 new e2e checks in block 47i - Four counter-checks bite, originals restored and verified with cmp - Check sum 1232 in README and wiki, calculated (1222 + 10) Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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1116818011 |
Vector shapes can be combined by union, subtract and more (#187)
Building a shape out of simpler ones meant drawing the result point by point. The Vector Art tab now selects several shapes at once and combines them with a boolean operation into one ordinary shape. - Ctrl/Cmd+click in the tab and Ctrl or Shift+click in the shape list add a shape to the selection. Shift stays pan in the canvas. - A COMBINE block in the inspector offers Union, Subtract, Intersect and Exclude. Subtract removes every upper shape from the lowest one. - The result replaces the lowest selected shape and keeps its name, colours, stroke and place in the order. It is one undo step. - Curves are flattened to 0.2 canvas pixels, a circle gets about 48 points. Open lines and single shapes cannot be combined, the buttons are off and a hint gives the reason. An empty result is rejected. - Delete now removes every selected shape, and the selection drops shapes that no longer exist. - The geometry comes from clipper2-ts 2.0.1, pinned. It has no dependencies and speaks even-odd directly. Only the engine module is imported, the bundle grows by 55 kB instead of 110 kB. Findings: - clipper2-js was tried and dropped. It pulls in Angular 15 with a high npm audit finding and no fix. - Pixi finds holes by containment, not by even-odd depth. An island inside a hole would be drawn as a hole again. Result rings are emitted outer ring before its islands, and a test mirrors Pixi's rule. - A depth sort turned out to be dead code in a counter-check and was removed. A pixel check in 47h stayed green without the subtract and now checks both colours. Tests: - ./check.sh: 134 files, 1986 tests, exit 0 (before 133 / 1968) - npm run build: exit 0 - GM_STEPS=47, freshly seeded: ALL PASSED, 44 checks (before 39) - 18 new unit tests, 5 new e2e checks in block 47h - Five counter-checks bite, originals restored and verified with cmp - Check sum 1222 in README and wiki, calculated (1217 + 5) Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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78595ec80f |
A selected vector shape has its own inspector rows (#129)
Stage 4 of #129. Until now the inspector showed the rows of the asset when a shape was selected, so there was no way to give a shape a colour, an outline or a place in the drawing order without editing the project file. The rows for a shape now sit where every other selection puts its rows. - SHAPES lists every shape of the asset, topmost row drawn last, the same way a layer list reads. Selecting the asset itself shows the same list below its own rows, with no shape selected. - Each row paints its shape with the commands the rasterizer uses (shapeDrawing plus paintDrawing) into a 22 px swatch, the whole canvas scaled in, so the row also says where on the canvas the shape sits. - The four order buttons from the issue (forward, to front, backward, to back) sit in two rows of two, and a row can be dragged to another place with a marker line. They are disabled when there is nothing to move. - VECTOR SHAPE carries name, fill, opacity and an outline checkbox, the checkbox adding and removing the stroke instead of hiding it; line colour and width appear with it. A dragged colour slider is one undo step, the style rows going through previewingHandlers like every other row. - A line width of 0 is no stroke, which the command rejects, so the row clamps at 0.1. Findings: - locate('Outline') aims beside the control, because it gives the centre of the label text and a wider label pushes a fixed offset out of the field. __gm.inspectorField(label) knows the centre of the control. - A click into a text field sets the cursor and selects nothing, so a typed hex landed appended to the old one and parseHex returned null without anything failing - typeText only checks that the text is contained. A Ctrl+A goes first now. - Four buttons side by side cut "Backward" to "Backw...", which only the screenshot showed. Two rows of two now, as in the tilemap panel. Tests: ./check.sh 128 files, 1897 tests (was 127/1883). Full e2e suite locally instead of only CI because the change sits in the inspector and touches every selection: ALL PASSED - 1179 checks (was 1172), module 47 at 24 checks (was 17). Three counter-checks hold: not reversing the list fails 1 unit test and 2 e2e checks, dropping the gap correction when dropping a row fails 2 unit tests and the drag check, and a constant signature kills module 47 because the outline rows never appear. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |