Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 5 fe894c630d Pixel art tools show only useful options and remove any colour (#201)
game-maker / gate (push) Successful in 1m42s
game-maker / suite (push) Successful in 8m15s
The pixel art side bar showed every tool option all the time, the
palette used only part of the column width and "Remove" could only
drop the last colour. Now each tool shows what it needs, the palette
fills the column and any colour can be removed.

- Options per tool live in toolOptions.ts. Brush shows for pencil,
  eraser, line and unfilled shapes. Filled shapes shows for rectangle
  and ellipse. Contiguous shows for fill. Picker has none.
- All options share one row with a fixed height, so nothing below
  jumps when the tool changes.
- The palette picks its column count from the width and stretches the
  swatches until the row ends flush. At 1280 px that is 11 per row
  instead of 8.
- The colour field takes the space the two buttons leave, so "Remove"
  is no longer cut off.
- "Remove" deletes the selected colour. Pixels of that colour turn
  transparent, later indices move down by one in every image that uses
  the palette, and palette plus images change in one undo step.
  Transparent itself cannot be removed.

Decisions:
- Pixels of a removed colour become transparent, like erasing
  (chosen by the user before the build).

Findings:
- The Filled checkbox slid away under the pointer. The brush button
  sat to its left and vanished when Filled turned on, so the second
  click missed. The brush button now sits to the right, and a check
  clicks the same spot twice.
- One start-up FAIL "debug hook present" came back never in three
  later runs. It is the known start flake.

Tests:
- ./check.sh: 141 files, 2080 tests, exit 0 (before 140 / 2070)
- 10 new unit tests in tests/editor/pixel-palette.test.ts
- GM_STEPS=48 (fresh seed): ALL PASSED, 40 checks, 4 of them new
- Counter-check: indices not shifting and brush always visible make
  4 unit tests and exactly the 2 matching e2e checks fail
- Check total 1282 (1278 + 4) in README and wiki, computed

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-22 11:58:31 +02:00
adminandClaude Opus 5 66d6aafbb4 Pixel art can be drawn in its own tab with layers and frames (#130)
game-maker / gate (push) Successful in 2m24s
game-maker / suite (push) Failing after 7m40s
Textures are uploaded files named by their content, so they cannot
be edited in place. Pixel art is therefore its own asset type, like
vector art. Its pixels live in the project and the tab rasters them
into a texture that sprites, tiles and animations can use.

- New asset types Pixel art and Palette. The first pixel art of a
  project gets a palette with the 16 PICO-8 colours in the same undo
  step. Every pixel is a palette index, 0 is transparent.
- Each layer on each frame is its own file data/pixels/<sha256>.px.
  The project only holds the names, so undo swaps names. The browser
  computes the hash and uploads new cels before the project is saved.
- New route POST ?r=pixels in api/lib/PixelStore.php. It answers 201
  and 422 for broken data. data/pixels/ is git-ignored.
- Tools: pencil, eraser, fill (contiguous or all pixels of a colour),
  eyedropper, line, rectangle and ellipse (outline or filled), brush
  size 1 to 8.
- Layers can be added, deleted, renamed, reordered, hidden, faded and
  merged down. Frames can be added, duplicated, deleted and reordered,
  with onion skin and a small playing preview.
- Zoom 1x to 32x in whole steps, grid from 8x, a 3x3 tile preview and
  Resize... with a 3x3 anchor.
- All frames sit side by side in one image. Each frame is a region
  like a cut texture frame, so texture rows offer "Asset / Frame 2"
  and the context menu has Create animation from frames.

Decisions:
- Merging down drops the opacity of the upper layer. Indexed colours
  know no blends.
- Only the last palette colour can be removed. Otherwise the indices
  of every image using the palette would shift.
- Undo stores the whole layer per stroke instead of pixel diffs.
- Alt+click picks a colour. It is a mouse gesture, not a shortcut.

Follow-up issues: #197 import from texture, #198 selection and
flipping, #199 PNG export, #200 more tools.

Tests:
- ./check.sh: 136 files, 2049 tests (before 135 / 2011). 34 new in
  tests/core/pixel-art.test.ts, 4 from the icon tables.
- e2e module 48 fresh: ALL PASSED, 29 checks, console empty.
- Counter-probes bite: five on the unit tests, upload order (2 tests
  fail) and cels not uploaded in the browser (1 check fails).
- Check total 1259 in README is computed (1232 measured in CI + 27).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-21 17:33:44 +02:00