Recurring cleanup round over the code since round 6 (056a622), 105
commits. Behaviour is unchanged. Duplicated code in src went from 29
clones with 229 lines (0.32 %) to 14 clones with 109 lines (0.15 %),
measured with jscpd and the same settings as round 6.
- BehaviorSystem.ts shrinks from 941 to 589 lines. Collecting the
pulses (keys, timers, collisions, animations) moved to
behaviorPulses.ts. The NodeContext the nodes receive moved to
behaviorContext.ts. Imports from outside stay the same, TimeScaled
is still exported from BehaviorSystem.ts.
- PointKindButton and drawPointGrip replace the "Point:" button with
its menu and the point and handle drawing that the curve and the
vector art tab each had on their own.
- lerpVec, cubicAt and splitCubic in src/core/util/vec.ts replace four
copies of the cubic curve and two de Casteljau splits.
- mapNested in Properties.ts is the one walk over lists and structs
that liveObjects and objectRefs did separately. withFieldRenamed
and withoutField replace three copies of renaming a struct field
and two of removing one.
- jsonBody and staleRevision build the JSON body and turn a 409 into
StaleRevisionError for all stores. The auth store turns a 401 into
its error in one place.
- Smaller helpers: structAssetFrom for the two "Make struct type"
commands, shownObject in the inspector, selectedItem for the size
gizmo and the polygon corners, solidTiles in the tilemap collision,
requireVariablesAsset and requireBehaviorVariable.
- Left as is on purpose: the plain forwarding from the collision and
physics systems to Solids, the pointer wiring of the canvases and
the identical last lines of the two make commands.
- Removed unused code: tilemapTileIds and tilemapsUsing were never
called since #128 and #131. EditorState.runtimeProject became unused
with GameRun in #266. The assetId getter of the make commands was
read only by a test.
- 60 values used only in their own file lost their export. The shader
and particle node catalogues stay exported as in round 6.
- Five comments that told history now describe the current state. The
doc comment of BehaviorSystem sits on the class again.
- README lists the struct, clip area and curve assets and mentions the
game link from #266.
Findings:
- Deleting a tile that is painted on a tilemap leaves its cells in
place, and they draw nothing. The delete dialog does not mention the
tilemaps. That was probably the job of the unused tilemapsUsing.
Left as is, because fixing it changes behaviour.
- The solid filter for tile surfaces was untested. A bent filter
stayed green. A new test in tests/core/surface.test.ts now fails
against it.
Tests:
- ./check.sh: 195 files, 2815 tests, exit 0 (one test removed with
tilemapsUsing, one added for tile surfaces).
- Full e2e run: ALL PASSED, 1580 checks.
- Smokes jumprun, tetris, actor: 24, 19 and 21 checks, all passed.
The example project files were restored byte for byte afterwards.
- Counter-checks, 12, all fail as expected: 10 in unit tests (among
them mapNested, splitCubic, cubicAt, staleRevision, the stay pulse,
the late timer and the time scale), 2 in the browser (Point button
always enabled fails 47, selectedItem without a hit fails 29).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Until now every account could do the same, and managing accounts
meant running make-user.php on the server. Accounts now carry a role,
and admins get a tab in the editor to create, rename, re-role, reset
and delete accounts. Both issues share the same server files, so they
land in one commit.
#180 Roles:
- Every account is admin or user. A missing or unknown role counts as
user, on the server and in the client.
- auth/session and auth/login return {user, role}.
- Auth::requireAdmin() answers everyone else with 403.
- make-user.php takes the role as a third argument. Without it an
existing account keeps its role, so a password reset from the CLI
never demotes an admin.
- Admins see and save other users' projects like their own. Saving
keeps the original owner.
#179 User management:
- The account menu gets "User management" (admins only) and "Plugins"
(everyone). Both open the same closable tab, accounts on top and
plugins below. The fixed Plugins tab is gone.
- Per account: Rename, Role, Password (no old password needed) and
Delete with a confirmation. "New user..." creates one.
- Each account lists its projects with an Open button.
- Delete is refused while the account still owns projects.
- Renaming moves the projects along and ends every session of the
account. transfer takes the same lock as save.
- On their own row an admin can only set the password. The last admin
cannot be demoted or deleted. The server enforces both.
- The account rules live in AccountRules.php and accountRules.ts as
pure functions, so they are testable without a server.
Findings:
- At 1280 px the Delete button reached past the column edge and was
not clickable. The name column is flexible now, and module 49 checks
the layout.
- The server lets an admin delete other users' projects, but the
editor has no button for it yet. Left open in the issue.
Tests:
- ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204).
- New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it
as its own step in the gate job, the host has no PHP.
- New e2e module 49 with 18 checks. CI creates the e2e-admin account
in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab.
- e2e 1-16,37,38,45,46,49: all passed, 581 checks.
- Counter-checks: owner on save, admin view, default role and self
delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin,
a wider column and the caller as owner each fail exactly their
e2e check.
- Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>