-
32051b5097
Wrap node descriptions and notes in the inspector

adminandClaude Opus 5.5
2026-10-06 19:54:43 +02:00
-
5fde3e975e
Reset a track slider with a double-click in the Song tab

adminandClaude Opus 5.5
2026-10-06 19:36:07 +02:00
-
5b96d0b329
Paste under the pointer and pull song items out left in music tabs

adminandClaude Opus 5.5
2026-10-06 19:14:28 +02:00
-
a3101c590c
Size notes by either end and pan before bar one in music tabs

adminandClaude Opus 5.5
2026-10-06 18:40:13 +02:00
-
aa097bd076
Zoom with the wheel and set the loop on its own strip in music tabs

adminandClaude Opus 5.5
2026-10-06 18:25:49 +02:00
-
f97961c8ff
Play and stop a song from a behavior in the game #336

adminandClaude Opus 5.5
2026-10-06 17:38:44 +02:00
-
8f9c250eb6
Lay patterns and sounds out on tracks and play them as a song #334

adminandClaude Opus 5.5
2026-10-06 16:28:25 +02:00
-
2a3b90b017
Play and stop a pattern from a behavior in the game #336

adminandClaude Opus 5.5
2026-10-06 15:29:45 +02:00
-
4ea752feef
Draw notes for an instrument in a piano roll and loop them #333

adminandClaude Opus 5.5
2026-10-06 15:06:51 +02:00
-
9c71eb1a0d
Shape notes with an Envelope and move numbers with its curve #335

adminandClaude Opus 5.5
2026-10-06 13:54:46 +02:00
-
fb4d65a2ab
Keep both sounds full at the middle of a Mix with a curve #331

adminandClaude Opus 5.5
2026-10-06 13:12:56 +02:00
-
076c564415
Take one sound at the Output of an instrument, mixed by a Mix #331

adminandClaude Opus 5.5
2026-10-06 12:59:52 +02:00
-
23bdc3f775
Play notes in time on the audio clock with a scheduler #332

adminandClaude Opus 5.5
2026-10-06 12:29:31 +02:00
-
6f1f31516f
Find asset types below the fold of the + menu in e2e #331

adminandClaude Opus 5.5
2026-10-06 11:34:35 +02:00
-
144dee0a97
Let a looped sample play out past its loop when the note ends #331

adminandClaude Opus 5.5
2026-10-06 11:34:30 +02:00
-
8a4e4a6762
Play sounds as notes of an instrument asset #331

adminandClaude Opus 5.5
2026-10-06 10:07:40 +02:00
-
cf6799a784
Let echoes ring on with a Delay node in sound FX #324 #327

adminandClaude Opus 5.5
2026-10-06 09:05:05 +02:00
-
6e70421b92
Keep the length of a sound whatever its pitch does #317

adminandClaude Opus 5.5
2026-10-06 08:00:13 +02:00
-
804a97b0a9
Hand out the length of a played sound from Play sound

adminandClaude Opus 5.5
2026-10-05 22:27:44 +02:00
-
297fca3e94
Show Direction and Curve of a node only where they matter

adminandClaude Opus 5.5
2026-10-05 22:15:15 +02:00
-
e7a360db73
Offer the easings of an animation key on Lerp and sound FX ramps

adminandClaude Opus 5.5
2026-10-05 22:05:00 +02:00
-
501a1524ed
Ramp sound FX parameters over a time on the audio clock

adminandClaude Opus 5.5
2026-10-05 21:47:13 +02:00
-
ed2b58b3c0
Load the sounds of a project ahead of their first play

adminandClaude Opus 5.5
2026-10-05 21:47:00 +02:00
-
ded0022903
Run behaviors on a fixed step with an On fixed update node

adminandClaude Opus 5.5
2026-10-05 21:46:15 +02:00
-
c7e9769f90
Change the sound FX parameters of a sound while it plays #315

adminandClaude Opus 5.5
2026-10-05 20:53:26 +02:00
-
072537b2e8
Blend two ways of a sound FX with a Mix node #316

adminandClaude Opus 5.5
2026-10-05 20:09:30 +02:00
-
790e483198
Pitch a sound FX without changing its length #312 #313 #314

adminandClaude Opus 5.5
2026-10-05 19:32:00 +02:00
-
45e45fb1df
Count the Sound FX type in the + menu check

adminandClaude Opus 5.5
2026-10-05 19:31:57 +02:00
-
183f356c99
Let a game hand values to the parameters of a sound FX #311

adminandClaude Opus 5.5
2026-10-05 17:26:20 +02:00
-
de14f0f9e2
Play a sound through a graph of gain, pitch and EQ effects #311

adminandClaude Opus 5.5
2026-10-05 16:45:42 +02:00
-
93c0a80b7d
Keep a grip from laying out before it has a size

adminandClaude Opus 5.5
2026-10-05 16:45:40 +02:00
-
a5184b3368
Let the rows of a Variables node be dragged into a new order

adminandClaude Opus 5.5
2026-10-05 16:08:59 +02:00
-
7b1796baac
Let a container animation reach alike-named objects in another one

adminandClaude Opus 5.5
2026-10-05 11:16:42 +02:00
-
2da07599d8
Let Get position give only the local x and y

adminandClaude Opus 5.5
2026-10-04 19:13:58 +02:00
-
526b1da7f4
Add a Get world position node with just the world x and y

adminandClaude Opus 5.5
2026-10-04 18:44:04 +02:00
-
ed7872c893
Let a called behavior share the caller's local state machines

adminandClaude Opus 5.5
2026-10-04 18:38:06 +02:00
-
d80d5cce26
Let a Start input or a variable name the state machine it carries

adminandClaude Opus 5.5
2026-10-04 18:15:56 +02:00
-
3f12a77aea
Preview a sprite at the end of its inspector, placed or as an asset

adminandClaude Opus 5.5
2026-10-04 14:27:35 +02:00
-
1665576fb9
Let a pixel perfect camera draw on the game view's pixel grid

adminandClaude Opus 5.5
2026-10-04 13:30:31 +02:00
-
92395f6773
Find the render layer log pair in e2e 63c3 instead of the tail (#305)

adminandClaude Opus 5.5
2026-10-04 00:39:59 +02:00
-
3f57cf731d
Keep a pixel frame worn through a shader alive while it is drawn

adminandClaude Opus 5.5
2026-10-04 00:30:00 +02:00
-
c74b6b1cab
Show where an inspector row can be dragged and answer the pointer

adminandClaude Opus 5.5
2026-10-04 00:11:41 +02:00
-
2c19c89878
Let variables, fields, ports and list items be dragged into order (#310)

adminandClaude Opus 5.5
2026-10-03 21:45:04 +02:00
-
cf6043a066
Show a wheel step or Fit as a short zoom transition (#309)

adminandClaude Opus 5.5
2026-10-03 21:01:10 +02:00
-
8452a99c64
Let a graph read and change the z of an object

adminandClaude Opus 5.5
2026-10-03 20:08:35 +02:00
-
3e05cbbed5
Let pixel art and vector art be nine-sliced and sorted (#308)

adminandClaude Opus 5.5
2026-10-03 19:53:51 +02:00
-
d9c6bbfa4d
Add a node that names the render layer of an object (#305)

adminandClaude Opus 5.5
2026-10-03 19:25:47 +02:00
-
70f3608733
Let Mouse position and Is hovered see through any camera (#304)

adminandClaude Opus 5.5
2026-10-03 19:09:53 +02:00
-
1d0fa7b947
Let the game view zoom up to 20x

adminandClaude Opus 5.5
2026-10-03 18:50:41 +02:00
-
a18966bfe5
Show the current editor in the README screenshot

adminandClaude Opus 5.5
2026-10-03 18:50:40 +02:00
-
b895ae99c0
Show the graph in the e2e 6 screenshot of the long name (#306)

adminandClaude Opus 5.5
2026-10-03 18:37:08 +02:00
-
2aa635f453
Keep an output's name readable beside a long inline value (#306)

adminandClaude Opus 5.5
2026-10-03 18:33:06 +02:00
-
a40e629fde
Make e2e 56 pass on its own, not only after module 55 (#307)

adminandClaude Opus 5.5
2026-10-03 18:16:59 +02:00
-
808e1eefc2
Clean up duplicates and dead code, and fix the + menu check (#85)

adminandClaude Opus 5.5
2026-10-03 17:38:39 +02:00
-
a526e1b40f
Use a shader graph as a node in other shaders (#303)

adminandClaude Opus 5.5
2026-10-03 17:09:53 +02:00
-
2e55071fa5
Lay a shader over a camera's whole picture (#299)

adminandClaude Opus 5.5
2026-10-03 16:03:09 +02:00
-
b2326085ed
Show each camera only its layers and lay overlay cameras on top (#302)

adminandClaude Opus 5.5
2026-10-03 15:32:52 +02:00
-
f03ca0d382
Draw a shader in passes with a Pass node (#301)

adminandClaude Opus 5.5
2026-10-03 14:51:18 +02:00
-
df61b08bd1
Soften a shader's picture in one pass with a Blur node (#300)

adminandClaude Opus 5.5
2026-10-03 13:11:31 +02:00
-
d6d38a6422
Lay a shader over a particle source's whole field (#170)

adminandClaude Opus 5.5
2026-10-03 12:24:51 +02:00
-
bf27e42e8a
Let a shader declare a color the sprite sets (#298)

adminandClaude Opus 5.5
2026-10-03 11:43:54 +02:00
-
4f4c149211
Duplicate an asset from its right-click menu (#297)

adminandClaude Opus 5.5
2026-10-03 11:17:02 +02:00
-
0dda6a012a
Walk an object to a point, and measure distance in the world (#296)

adminandClaude Opus 5.5
2026-10-03 10:41:21 +02:00
-
f1e3bd8378
Let a joint glide on a rail and drive it with a motor (#154)

adminandClaude Opus 5.5
2026-10-03 10:09:45 +02:00
-
4716726b6b
Let a shader move the corners of the picture it wears (#79)

adminandClaude Opus 5.5
2026-10-03 00:14:00 +02:00
-
963f8a152a
Open a scene framed, and thin out two inspector sections (#295)

adminandClaude Opus 5.5
2026-10-02 23:52:49 +02:00
-
ca5b2db449
Keep where each divider was dragged to across a reload

adminandClaude Opus 5.5
2026-10-02 23:24:21 +02:00
-
8f9d373d7b
Scroll the + menu to Vector art before picking it in e2e 47

adminandClaude Opus 5.5
2026-10-02 23:15:22 +02:00
-
4407c02078
Keep who played an animation beside its player, not on it

adminandClaude Opus 5.5
2026-10-02 23:15:21 +02:00
-
d6fd000160
Let a behavior hear the end of an animation it played itself

adminandClaude Opus 5.5
2026-10-02 22:37:04 +02:00
-
7dd3ae1131
Tie two objects with a hinge, a spring, a rope or for good (#154)

adminandClaude Opus 5.5
2026-10-02 21:43:12 +02:00
-
e066613583
Watch a held body for a time, not for a count of frames

adminandClaude Opus 5.5
2026-10-02 20:33:21 +02:00
-
e933fad446
Give a shader room to draw around the picture it wears (#69)

adminandClaude Opus 5.5
2026-10-02 20:33:20 +02:00
-
46c620ae3b
Give a behavior more ways in and out, and hear it as an event (#294)

adminandClaude Opus 5.5
2026-10-02 19:33:34 +02:00
-
b5339b96c2
Tell a graph the frame a key went down or came up

adminandClaude Opus 5.5
2026-10-02 17:59:22 +02:00
-
b45bbcc976
Hold in tests that a graph edit reaches a running behavior (#216)

adminandClaude Opus 5.5
2026-10-02 17:59:19 +02:00
-
c7dc0e4733
Leave hiding and deleting a link to its right-click menu

adminandClaude Opus 5.5
2026-10-02 16:50:51 +02:00
-
f02adabcf9
Show the type an arithmetic shader node really puts out (#219)

adminandClaude Opus 5.5
2026-10-02 16:50:50 +02:00
-
9ca220a285
Hand a shared port type on through a chain of nodes (#210)

adminandClaude Opus 5.5
2026-10-02 14:41:30 +02:00
-
c88f57cf0a
Let a project choose how its game link is zoomed (#279)

adminandClaude Opus 5.5
2026-10-02 13:53:10 +02:00
-
9e869df063
Free a redrawn picture only once no shader names it (#293)

adminandClaude Opus 5.5
2026-10-02 13:03:37 +02:00
-
ec2fd9084f
Say what a button without words does when the pointer rests (#209)

adminandClaude Opus 5.5
2026-10-02 12:02:57 +02:00
-
345289982b
Scale, turn and mirror the shapes of a vector drawing (#291)

adminandClaude Opus 5.5
2026-10-02 11:20:55 +02:00
-
6d79cf59a3
Move a large graph instead of drawing it again (#292)

adminandClaude Opus 5.5
2026-10-02 10:18:20 +02:00
-
32a0af6e2c
Put the text and boxes of the interface on device pixels

adminandClaude Opus 5.5
2026-10-02 08:42:26 +02:00
-
275e50af01
Let a tile report a touch instead of blocking it (#160)

adminandClaude Opus 5.5
2026-10-02 07:28:39 +02:00
-
2ff3a78607
Put the shapes of a vector drawing on layers and in groups (#190)

adminandClaude Opus 5.5
2026-10-01 23:13:43 +02:00
-
393caadc9d
Head the groups of the inspector with bands that fold (#290)

adminandClaude Opus 5.5
2026-10-01 22:08:28 +02:00
-
c5ba21533d
Pick a link on its line and delete it from there (#289)

adminandClaude Opus 5.5
2026-10-01 20:51:15 +02:00
-
0f85476b93
Add points by double-click and delete the picked one (#288)

adminandClaude Opus 5.5
2026-10-01 19:36:13 +02:00
-
1aa824ecb4
Keep objects through a Load scene with a switch (#165)

adminandClaude Opus 5.5
2026-10-01 17:30:16 +02:00
-
3e8c88c66d
Add a node that names the collision layer of an object (#211)

adminandClaude Opus 5.5
2026-10-01 16:16:43 +02:00
-
d39bf83ea9
Pick the frame's outline when adding a collider to a sprite (#218)

adminandClaude Opus 5.5
2026-10-01 15:03:05 +02:00
-
defc34bd09
Add a single prompt that builds the engine from scratch

adminandClaude Opus 5.5
2026-10-01 14:44:52 +02:00
-
d6171fd386
Preview pixel art and curve fields once per frame too (#274)

adminandClaude Opus 5.5
2026-10-01 12:02:12 +02:00
-
c4a9280140
Preview inspector edits once per frame, not per input (#274)

adminandClaude Opus 5.5
2026-10-01 11:25:37 +02:00
-
c1cc80bb45
Add nodes that ask whether an animation still runs (#233)

adminandClaude Opus 5.5
2026-10-01 10:57:31 +02:00
-
26cc6324af
Stop resolving every object in every frame of a run (#287)

adminandClaude Opus 5.5
2026-10-01 10:27:54 +02:00
-
cfd288c4b7
Halve the frame time of a playing scene with a tilemap (#284)

adminandClaude Opus 5.5
2026-10-01 09:52:57 +02:00
-
6491888f56
Stop offering private variables as new animation rows (#270)

adminandClaude Opus 5.5
2026-10-01 07:45:05 +02:00