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meleki
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feuerwerk
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Refactoring (wiederkehrend)
#85 opened
2026-09-13 20:28:59 +02:00
by
admin
Issues anlegen (wiederkehrend)
#156 opened
2026-09-19 11:35:29 +02:00
by
admin
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meleki
State machine: Übergang auf denselben Zustand (Self-Transition)
low-priority
state-machine
#163
by
meleki
was closed
2026-09-19 16:10:20 +02:00
Development
3
State machine: mehrere benannte Übergänge zwischen demselben Paar
state-machine
#162
by
meleki
was closed
2026-09-19 16:31:16 +02:00
Development
3
Statemachine Scope und Variable Scope
state-machine
#91
by
admin
was closed
2026-09-14 18:07:20 +02:00
Development
3
State machine: gelöschter Zustand hinterlässt hängende Kanten
state-machine
#60
by
meleki
was closed
2026-09-14 11:51:43 +02:00
Development
1
State machine: Zustands-Scope – pro Objekt statt pro Behavior-Instanz?
low-priority
state-machine
#59
by
meleki
was closed
2026-09-14 18:05:59 +02:00
Development
State machine: Zustand per Wert setzen und verzweigen (Maschine aus Variable/Liste)
low-priority
state-machine
#58
by
meleki
was closed
2026-09-16 09:11:28 +02:00
Development
1
State machine: Zustand lesen (
Current state
/
Is in state
)
low-priority
state-machine
#57
by
meleki
was closed
2026-09-15 06:19:17 +02:00
Development
1
State machine:
Set state
beim Kanten-Drop ins Leere anbieten
low-priority
state-machine
#56
by
meleki
was closed
2026-09-15 16:02:54 +02:00
Development
1
State machine: Startzustand
low-priority
state-machine
#55
by
meleki
was closed
2026-09-15 06:19:17 +02:00
Development
1
State machine: aktuellen Zustand im Tab während Play hervorheben
state-machine
#54
by
meleki
was closed
2026-09-15 06:19:17 +02:00
Development
1
State machine: Ereignisse „On state entered“ / „On state exited“
low-priority
state-machine
#53
by
meleki
was closed
2026-09-15 06:19:17 +02:00
Development
1
State machine: Übergänge (Kanten) zwischen Zuständen
state-machine
#52
by
meleki
was closed
2026-09-14 14:10:28 +02:00
Development
2
State machine
state-machine
#51
by
admin
was closed
2026-09-12 18:01:16 +02:00
Development
2