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meleki
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feuerwerk
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Refactoring (wiederkehrend)
#85 opened
2026-09-13 20:28:59 +02:00
by
admin
Issues anlegen (wiederkehrend)
#156 opened
2026-09-19 11:35:29 +02:00
by
admin
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meleki
Shader: eigene Funktionen als Asset (ein Graph als Node in anderen Shadern)
shader
#303
by
meleki
was closed
2026-10-03 17:10:30 +02:00
Development
2
Shader: mehrere Passes (breiter Blur, Bloom)
shader
#301
by
meleki
was closed
2026-10-03 14:52:06 +02:00
Development
2
Shader: Node
Blur
(weichzeichnen in einem Pass)
shader
#300
by
meleki
was closed
2026-10-03 13:12:15 +02:00
Development
2
Shader: Post-Processing an der Kamera
shader
#299
by
meleki
was closed
2026-10-03 16:03:53 +02:00
Development
4
Shader: Color property
shader
#298
by
admin
was closed
2026-10-03 11:44:58 +02:00
Development
1
Shader: Rechen-Nodes zeigen den Typ, der wirklich herauskommt
low-priority
shader
#219
by
meleki
was closed
2026-10-02 16:51:20 +02:00
Development
2
Shader: Shader auf Text-Objekten
low-priority
shader
#169
by
meleki
was closed
2026-09-29 06:01:57 +02:00
Development
3
Shader: Vorschau-Sprite im Shader-Tab
shader
#168
by
meleki
was closed
2026-09-21 08:55:18 +02:00
Development
3
Shader: Node
Sqrt
shader
#92
by
admin
was closed
2026-09-14 20:39:11 +02:00
Development
1
Particles: Shader zuweisen
particles
shader
#88
by
admin
was closed
2026-09-14 11:07:51 +02:00
Development
1
Shader node: Pow
shader
#80
by
admin
was closed
2026-09-13 18:30:04 +02:00
Development
1
Shader: Vertex-Nodes (unterteiltes Gitter, zweiter Compiler-Rahmen)
shader
#79
by
meleki
was closed
2026-10-03 00:14:39 +02:00
Development
3
Frage: Vertex Shader Nodes
shader
#78
by
admin
was closed
2026-09-13 16:19:03 +02:00
Development
1
Shader ohne Extra-Pass: das Fragment in den Zeichenweg des Sprites statt in einen Filter
high-priority
shader
#77
by
meleki
was closed
2026-09-13 15:32:03 +02:00
Development
1
Shader: Einfaches Float Node (wie Color) fehlt
shader
#72
by
admin
was closed
2026-09-13 12:27:22 +02:00
Development
1
Shader: Alpha im Graph (alpha-Eingang am Output, Texture-alpha-Node)
shader
#70
by
meleki
was closed
2026-09-13 11:52:34 +02:00
Development
1
Shader: Filterbereich endet am Sprite-Rechteck (kein Padding)
shader
#69
by
meleki
was closed
2026-10-02 20:34:04 +02:00
Development
1
Shader: Pixel-Art durch den Filter messen; Dropdown-Texte Bilinear/Nearest
shader
#68
by
meleki
was closed
2026-09-13 12:54:01 +02:00
Development
1
Shader: Performance messen (ein Render-Pass pro Sprite)
shader
#67
by
meleki
was closed
2026-09-13 14:42:24 +02:00
Development
1
Shader: Properties-Node bietet die Params aller Shader fuer jedes Sprite
shader
#66
by
meleki
was closed
2026-09-13 14:05:44 +02:00
Development
1
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