Files
feuerwerk/tools
adminandClaude Opus 5.5 021a6dcb56
game-maker / gate (push) Successful in 2m58s
game-maker / suite (push) Failing after 8m34s
Zoom the tile tab in the same steps as the scene view
The tile tab zoomed freely, so the pixels of a tile could end up
unevenly wide at odd factors. Scene view, container tab and animation
preview already snap to FREE_ZOOM_STEPS. The tile tab now does the
same, so every pixel editor zooms alike.

- The wheel steps through FREE_ZOOM_STEPS, counted in device pixels.
  The board position is rounded to whole device pixels.
- New wheelSteps() in src/viewport/view.ts turns wheel events into
  steps: one notch is one step, a trackpad gathers 50 px per step.
  FreeViewport uses it too, so the rule exists only once.
- Fit takes the largest step at which the whole board fits. Refitting
  on a new tab or board size stays as before.
- panAndZoom takes an optional zoom rule instead of limits. Graph and
  node board keep zooming freely.
- A saved view from before the steps snaps to the nearest step.
- The cap parameter of frameBoxes from 4027afc has no user anymore.
  It is removed together with its unit test.

Fit rounds down, and below 100 percent the steps are far apart. In the
small e2e window the 48 px board lands at 25 instead of 41 percent,
the 16 px board at 100 instead of 124 percent.

Tests:
- check.sh: 161 files, 2370 tests, exit 0 (-1 cap test,
  +1 wheelSteps test)
- e2e 1-5 and 39: all passed, 169 checks. Three checks in 39 now
  expect steps: Fit on a step with the next one too large, one notch
  goes 0.25 to 0.5, 16 px tiles refit to at least 100 percent.
- Counter check: a free Fit factor fails exactly those three checks
  (zoom 0.413 and 1.2396).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 10:30:41 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00