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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
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10b49fac4619258610378c783b9e704eaa8701b5
feuerwerk/tests
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adminandClaude Opus 5 10b49fac46
game-maker / gate (push) Successful in 1m40s
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game-maker / suite (push) Successful in 5m59s
Details
Tilemap cells are stored compactly in the project file: each layer keeps a tile list, an origin and one run-length encoded string per row; older projects with a cell map still load (#134)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 09:17:49 +02:00
..
core
Tilemap cells are stored compactly in the project file: each layer keeps a tile list, an origin and one run-length encoded string per row; older projects with a cell map still load (#134)
2026-09-18 09:17:49 +02:00
editor
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (#131)
2026-09-18 08:01:07 +02:00
ui
Scrolling content is narrowed by the scrollbar width while the scrollbar is shown, so it no longer sits under the bar
2026-09-18 07:29:58 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (#96)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (#39)
2026-09-15 13:24:26 +02:00
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