Files
feuerwerk/tests/editor
adminandClaude Opus 5.5 d6171fd386
game-maker / gate (push) Successful in 2m37s
game-maker / suite (push) Successful in 13m24s
Preview pixel art and curve fields once per frame too (#274)
The previous commit left two findings open: in the pixel art tab the
palette colour and the opacity of a layer still told the editor about
every input, and so did the place fields of the curve tab. They now
follow the same rule as the inspector rows.

- PixelArtSide writes colour and opacity into the model on every
  input and requests the preview through a FramePreview. Both commits
  cancel a waiting preview first.
- CurveCanvas.movePicked does the same for the t and v fields of the
  picked point. Showing another curve cancels a waiting preview.
- Also fixed: when the colour picker ended on the colour it started
  from, the model was put back but nobody was told, so the previewed
  colour stayed on screen. commitColor now says so, as the opacity
  already did.

The gain was not measured for either tab, only the behaviour is
tested.

Tests:
- Gate: 198 files, 2911 tests (2907 + 4), exit 0
- e2e 47,48,53: 117 checks passed
- Four new unit tests in tests/editor/frame-preview.test.ts: colour,
  opacity, curve fields and the return to the starting colour
- Seven counter-probes fail, one test each. They ran on stein2, not
  in the container.
- No new e2e check, the sum stays at 1616. Neither the full suite nor
  the smokes ran for this state, and there was no counter-probe in
  the browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 12:02:12 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00