Canvas-only 2D game editor/runtime built on PixiJS v8 + Vite + TypeScript. - core: asset model (Scene/Camera/Sprite), scene objects with sparse overrides, property schema + resolve, command stack (undo/redo), serialization and project store interface (16 unit tests) - ui: custom in-canvas widget toolkit (panels, fields, color picker, list/scroll, popup) with a hidden <input> keyboard bridge - editor: asset/hierarchy panels, schema-driven inspector, toolbar - viewport: box rendering, camera frame, selection gizmo, drag/zoom/pan - runtime: world/entity instantiation for play mode, input, camera follow - api: PHP JSON project store with revision counter (409 on conflict) - tools: CDP-based e2e smoke test Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
21 lines
551 B
JSON
21 lines
551 B
JSON
{
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"compilerOptions": {
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"target": "ES2022",
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"module": "ESNext",
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"moduleResolution": "bundler",
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"lib": ["ES2022", "DOM", "DOM.Iterable"],
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"strict": true,
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"noUncheckedIndexedAccess": true,
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"noImplicitOverride": true,
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"noUnusedLocals": true,
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"noUnusedParameters": true,
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"noFallthroughCasesInSwitch": true,
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"isolatedModules": true,
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"skipLibCheck": true,
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"esModuleInterop": true,
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"resolveJsonModule": true,
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"types": ["vite/client", "node"]
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},
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"include": ["src", "tests", "vite.config.ts"]
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}
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