Files
feuerwerk/tools/e2e/lib
adminandClaude Opus 5.5 df61b08bd1
game-maker / gate (push) Successful in 3m3s
game-maker / suite (push) Successful in 14m26s
Soften a shader's picture in one pass with a Blur node (#300)
A blur already worked with Sample texture, but only by wiring every
sample by hand: 25 nodes for a 5x5. Averaging their colours also gave
a dark seam wherever a neighbour was transparent. The Blur node writes
the loop itself and averages the right way.

- Blur takes radius (pixels of the picture, 0 to 8, fractions allowed)
  and u/v like Sample texture, and gives color and alpha.
- Kind is Box (default) or Gaussian, Direction is Both, Horizontal or
  Vertical. Both are arguments of one prelude helper, blur().
- The samples are averaged premultiplied and only then made straight,
  so a transparent neighbour lowers the opacity and adds no black.
- The outermost ring counts by the part of the radius that reaches
  it, so a radius from a Property changes smoothly and compiles
  nothing again.
- A node may now declare prepare, a vec4 the compiler works out once
  into a local. Color and alpha read that one sum instead of blurring
  twice.
- A reached Blur counts as a shifted sample, so the picture comes
  with the Output's Edge. It cannot feed the Vertex output.
- Both perf tools take GM_PERF_BLUR=<radius>.

Wider blurs and bloom need several passes. That is #301.

Measured on stein2 (HD 630, one run per value, fps), Box blur:
- 48x48 sprites at 100/400/800: radius 2 59.8/58.4/55.6,
  radius 4 53.1/51.4/36.3, radius 8 46.6/24.4/14.4.
- 256x256 field shaders at 1/10/50: radius 2 60.2/56.0/49.0,
  radius 4 60.1/49.0/27.1, radius 8 52.4/34.9/11.4.

Tests:
- Gate: 224 files, 3467 tests, CHECK EXIT 0 (+7).
- e2e 28: ALL PASSED, 94 checks (+5 in 28l-vi). Pixels match the
  arithmetic to 1: the last red texel at radius 0.5/1/4 reads
  187/173/154 (expected 188/173/154).
- Counter-checks: Blur not counted as shifted fails 1 unit test.
  Blur output left premultiplied fails the seam and spot checks.
- e2e total 1712 is computed (1707 + 5).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 13:11:31 +02:00
..