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feuerwerk
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28c0789b19cecf32c9578d97421c92bda201d213
feuerwerk
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tools
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root
and
Claude Fable 5.1
28c0789b19
game-maker / suite (push)
Failing after 8m10s
Details
Shader graph: Abs node, the distance from 0 per channel
...
Co-Authored-By: Claude Fable 5.1 <
noreply@anthropic.com
>
2026-09-13 18:46:20 +02:00
..
lib
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
01-hierarchy.mjs
Count clicks ourselves so double-clicks work at all
2026-09-09 14:13:05 +02:00
02-inspector.mjs
Console panel: capture console.*, timestamped lines, resizable (
#50
)
2026-09-12 19:35:40 +02:00
03-play.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
04-assets.mjs
Asset panel: double-click opens the tab, single click only selects (
#71
)
2026-09-13 12:10:21 +02:00
05-drawing.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
06-graph.mjs
Console panel: capture console.*, timestamped lines, resizable (
#50
)
2026-09-12 19:35:40 +02:00
07-parenting.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
08-colliders.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
09-containers.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
10-text-and-enabled.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
11-menus.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
12-textures.mjs
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
2026-09-13 15:31:08 +02:00
13-frames.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
14-overflow.mjs
Tab row: fit nine tabs inside the centre column
2026-09-12 23:09:30 +02:00
15-aspect.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
16-container.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
17-editor-run.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
18-pause.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
19-nested-behavior.mjs
Console panel: capture console.*, timestamped lines, resizable (
#50
)
2026-09-12 19:35:40 +02:00
20-key-repeat.mjs
Consolidate duplicated editor code, trim comments, refresh README
2026-09-11 11:00:30 +02:00
21-list.mjs
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
22-struct.mjs
Refactor round: ship web/index.html, drop the remote browser, fix stale comments and README
2026-09-12 15:44:05 +02:00
23-variable-nodes.mjs
Console panel: capture console.*, timestamped lines, resizable (
#50
)
2026-09-12 19:35:40 +02:00
24-property-nodes.mjs
Properties node: name each shader param by its shader (
#66
)
2026-09-13 14:05:01 +02:00
25-animation.mjs
Frames: cut each frame into its own GPU texture, no more fill matrix (
#47
)
2026-09-13 13:25:49 +02:00
26-state-machine.mjs
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
27-console.mjs
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
2026-09-13 15:31:08 +02:00
28-shader.mjs
Shader graph: Abs node, the distance from 0 per channel
2026-09-13 18:46:20 +02:00
29-transform.mjs
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
index.mjs
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00