Logo
Explore Help
Sign In
meleki/feuerwerk
Watch 1
Star 0 Fork 0
Code Issues 38 Actions Projects 1 Wiki Activity
Files
2a390e52ffce512903b74dbaf885e2620c269cf2
feuerwerk/tests
T
History
adminandClaude Opus 5 2a390e52ff
game-maker / gate (push) Successful in 1m36s
Details
game-maker / suite (push) Successful in 5m41s
Details
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (#85)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:19:53 +02:00
..
core
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (#85)
2026-09-17 14:19:53 +02:00
editor
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (#98)
2026-09-16 20:38:34 +02:00
ui
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (#93)
2026-09-16 08:08:10 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (#96)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (#39)
2026-09-15 13:24:26 +02:00
Powered by Gitea Version: 28.1.0 Page: 111ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API