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feuerwerk
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2a390e52ffce512903b74dbaf885e2620c269cf2
feuerwerk
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Claude Opus 5
2a390e52ff
game-maker / gate (push)
Successful in 1m36s
Details
game-maker / suite (push)
Successful in 5m41s
Details
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 14:19:53 +02:00
..
core
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
editor
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
2026-09-16 20:38:34 +02:00
ui
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (
#96
)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00