Files
feuerwerk/tools
adminandClaude Opus 5.5 2a3b90b017
game-maker / gate (push) Successful in 3m21s
game-maker / suite (push) Failing after 13m22s
Play and stop a pattern from a behavior in the game #336
A pattern could only be heard in its tab. Songs come with #334, and
only then can #336 play them in a game. Until then a game plays a
single pattern, looped or once, through two new nodes.

- Play pattern plays the whole pattern through its instrument at its
  own tempo. The loop on the ruler is only for editing. Inputs are
  pattern, volume, loop (on by default) and detached. It gives out
  playback, 0 where there is no instrument or no note.
- Stop pattern stops one pattern, every pattern for none, or one
  playback by its number. Let ring lets notes with an Envelope fall
  away in their release.
- A playing is numbered and owned like a voice. Destroying the object,
  Stop sound with nothing named and the end of the run stop it. Stop
  sound with a voice takes a playback too.
- Each playing runs on a scheduler of its own (core/music/playbacks).
  It waits for its files first, and a stop that came earlier wins.
- The scheduler has an end for a sequence that does not loop. It stops
  waking there and is done once its last notes are.
- The worker clock moved to viewport/wake.ts, so SoundLibrary can use
  it without importing music.ts.

Tests:
- pattern-play.test.ts (new): 8 tests, node catalog +7 cases
- e2e 64 (melektaus-atx): ALL PASSED, 23 checks (+3)
- Gate (melektaus-atx): CHECK EXIT 0, 248 files, 3854 tests
- Counter-checks: no end in the scheduler, and no owner for the
  playing, each fail 1 test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:29:45 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00