"+ → Texture" opened the machine's file dialog, so a picture that was uploaded once but lost its asset – an undone import, a deleted asset – was unreachable from the editor while still sitting on the server. Nothing collects those files, by design. It now opens a grid of every picture the server holds, with thumbnails: pick one and "Use image" makes a texture asset on that file, "Upload…" is the way in for bytes the server does not have yet and lands in the same import as a drop. A tile captioned with an asset name is one this project already wears – picking it selects that asset instead of making a second one, since two assets on one file would fight over `filter`. - `GET ?r=textures` now reports `width`/`height`; a texture asset holds the pixel size, and reading it off the GPU texture would tie the asset's correctness to load timing. - `TextureLibrary.load(file)` loads without touching `scaleMode` – a thumbnail must not restage the filter of a picture the scene is drawing with. - The grid geometry lives in `texture/imageGrid.ts` as pure functions; inside the widget no test could reach it. - The part after an upload is now one function shared by the drop import and the picker, so "one file = one asset" is stated in a single place. 12 new E2E checks; the strongest one undoes an import, leaving the file on the server with no asset naming it, and picks exactly that file back out of the dialog.
155 lines
5.1 KiB
PHP
155 lines
5.1 KiB
PHP
<?php
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declare(strict_types=1);
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/**
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* Game Maker API.
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*
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* Routing uses the `r` query parameter (e.g. `index.php?r=projects/abc123`) because the
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* site's nginx configuration does not pass PATH_INFO to PHP.
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*
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* GET ?r=projects → [{id,name,revision,updatedAt}]
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* POST ?r=projects {name} → {id,name,revision,updatedAt,project}
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* GET ?r=projects/{id} → {id,name,revision,updatedAt,project}
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* PUT ?r=projects/{id} {revision, project} → {revision,updatedAt} | 409 {error,revision}
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* DELETE ?r=projects/{id} → 204
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*
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* GET ?r=textures → [{file,width,height,bytes,updatedAt}]
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* POST ?r=textures raw image bytes → {file,width,height,bytes}
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* DELETE ?r=textures/{file} → 204
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*
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* Stored images are served straight from `data/textures/` as static files; the API only
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* writes them.
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*/
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require __DIR__ . '/lib/Response.php';
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require __DIR__ . '/lib/Store.php';
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require __DIR__ . '/lib/TextureStore.php';
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const MAX_BODY_BYTES = 8 * 1024 * 1024;
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/** Upload ceiling for a single image. The editor downscales larger pictures before sending. */
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const MAX_TEXTURE_BYTES = 4 * 1024 * 1024;
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set_error_handler(static function (int $severity, string $message, string $file, int $line): bool {
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throw new ErrorException($message, 0, $severity, $file, $line);
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});
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/** @param list<string> $parts */
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function routeProjects(array $parts, string $method): never
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{
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$store = new Store(dirname(__DIR__) . '/data/projects');
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// Collection: /projects
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if (count($parts) === 1) {
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if ($method === 'GET') {
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Response::json($store->list());
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}
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if ($method === 'POST') {
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$body = Response::body();
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$name = trim((string) ($body['name'] ?? ''));
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if ($name === '' || mb_strlen($name) > 120) {
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Response::error('Project name must be 1–120 characters', 422);
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}
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Response::json($store->create($name), 201);
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}
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Response::error('Method not allowed', 405);
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}
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// Item: /projects/{id}
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$id = $parts[1];
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if (!Store::isValidId($id)) {
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Response::error('Invalid project id', 400);
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}
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if ($method === 'GET') {
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$doc = $store->load($id);
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if ($doc === null) {
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Response::error('Project not found', 404);
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}
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Response::json($doc);
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}
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if ($method === 'PUT') {
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$body = Response::body();
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if (!isset($body['revision']) || !is_int($body['revision']) || !is_array($body['project'] ?? null)) {
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Response::error('Body must contain integer "revision" and object "project"', 422);
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}
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try {
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$result = $store->save($id, $body['revision'], $body['project']);
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} catch (StaleRevisionException $e) {
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Response::error('Project was modified elsewhere', 409, ['revision' => $e->currentRevision]);
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}
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if ($result === null) {
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Response::error('Project not found', 404);
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}
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Response::json(['revision' => $result['revision'], 'updatedAt' => $result['updatedAt']]);
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}
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if ($method === 'DELETE') {
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if (!$store->delete($id)) {
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Response::error('Project not found', 404);
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}
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Response::noContent();
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}
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Response::error('Method not allowed', 405);
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}
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/** @param list<string> $parts */
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function routeTextures(array $parts, string $method): never
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{
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$store = new TextureStore(dirname(__DIR__) . '/data/textures');
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// Collection: /textures
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if (count($parts) === 1) {
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if ($method === 'GET') {
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Response::json($store->list());
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}
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if ($method === 'POST') {
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$bytes = Response::rawBody();
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if (strlen($bytes) > MAX_TEXTURE_BYTES) {
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Response::error('Image must be at most ' . (MAX_TEXTURE_BYTES / 1024 / 1024) . ' MB', 413);
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}
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try {
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Response::json($store->store($bytes), 201);
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} catch (InvalidImageException $e) {
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Response::error($e->getMessage(), 422);
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}
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}
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Response::error('Method not allowed', 405);
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}
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// Item: /textures/{file}
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if ($method === 'DELETE') {
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if (!$store->delete($parts[1])) {
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Response::error('Texture not found', 404);
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}
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Response::noContent();
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}
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Response::error('Method not allowed', 405);
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}
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try {
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if ((int) ($_SERVER['CONTENT_LENGTH'] ?? 0) > MAX_BODY_BYTES) {
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Response::error('Request body too large', 413);
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}
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$method = $_SERVER['REQUEST_METHOD'] ?? 'GET';
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$route = trim((string) ($_GET['r'] ?? ''), '/');
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$parts = $route === '' ? [] : explode('/', $route);
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if (count($parts) < 1 || count($parts) > 2) {
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Response::error('Not found', 404);
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}
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match ($parts[0]) {
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'projects' => routeProjects($parts, $method),
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'textures' => routeTextures($parts, $method),
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default => Response::error('Not found', 404),
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};
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} catch (Throwable $e) {
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error_log('[game-maker api] ' . $e->getMessage());
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Response::error('Internal server error', 500);
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}
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