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feuerwerk
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33a7b1b63e4e8628ad2a98bcc07c34adf5110aea
feuerwerk
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admin
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Claude Opus 5
33a7b1b63e
game-maker / gate (push)
Successful in 1m38s
Details
game-maker / suite (push)
Successful in 5m51s
Details
Tilemaps are a new placeable asset type that is painted with autotiles in the scene view, with layers, brush, eraser and rectangle, and is drawn at runtime and in the export (
#128
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 06:41:47 +02:00
..
core
Tilemaps are a new placeable asset type that is painted with autotiles in the scene view, with layers, brush, eraser and rectangle, and is drawn at runtime and in the export (
#128
)
2026-09-18 06:41:47 +02:00
editor
Autotiles are a new asset type with a tab that shows every tile of the floor (2x3) or wall (2x2) block and an animated sample pattern (
#118
)
2026-09-17 21:35:29 +02:00
ui
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (
#96
)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00