Files
feuerwerk/tools
adminandClaude Opus 5.5 37779a2070
feuerwerk / gate (push) Successful in 5m21s
feuerwerk / suite (push) Successful in 20m7s
Fold object groups in the timeline, with summary keys (#414)
Long animations with many objects fill the timeline with rows. A
group per object can now fold away, and its header row still shows
where the group has keys, so they stay reachable while folded.

- A click on an object header or its triangle folds the group. The
  groups of the objects below it fold along.
- Which groups fold along follows the real parent in the hierarchy,
  not the indent. The root shows at the level of its children, so
  folding it hides only its own rows.
- Every header shows a summary diamond on each frame where a row of
  the group or of a group below has a key. Click selects all those
  keys, drag moves them, Ctrl+drag duplicates, a band catches them
  and Delete removes them, each through the existing commands.
- The fold state is a view of the session per animation. It is no
  undo step and is not saved.
- Selecting a row without keys inside a folded group unfolds it, so
  a fresh row from + Row does not stay hidden.
- The fold rules live in the new timelineFold.ts. keyAt became
  keysAt, which returns every key behind a summary diamond.

Found on the way: the triangle moved the object name to x 22 while
its rows stayed at x 20, left of the name (#408 check in e2e 25).
Rows now sit one step behind the name, as in the hierarchy.

Tests:
- Unit animation + timeline-view 114/114, 6 new
- 6 counter-checks, all red in the matching test
- e2e 25 (atx) ALL PASSED, 41 checks, 4 new (25k)
- Gate (atx) CHECK EXIT 0, 324 files, 5008 tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 19:01:30 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00