Files
feuerwerk/tools/e2e
adminandClaude Opus 5.5 393caadc9d
game-maker / gate (push) Successful in 2m39s
game-maker / suite (push) Successful in 13m10s
Head the groups of the inspector with bands that fold (#290)
The groups of the inspector had a small grey label as their title, in
the same grid as a property row, so with many rows one group hardly
stood apart from the next. Now every group has a band as its head,
from edge to edge of the panel, and a click on it folds the group.

- A band runs across the padding of its column in the header colour,
  with the title and a mark that says whether the group is open. The
  titles stay as they are, as answered in the issue.
- A click on a band folds its group: the rows go, the band stays and
  the next band moves up against it. A control in the band (Open,
  + Variable, + Property) does its own job and folds nothing.
- A placed object has a group SWITCHES under its name, asset and
  parent: Enabled, Keep on scene load and the switches of a behavior.
  An asset has SWITCHES and PROPERTIES, and a group without rows is
  left out.
- The same bands head the tilemap panel, the Variables tab, the side
  of the Pixel art tab and the shape list of vector art. A list with a
  title (Layers, Frames, Shapes) folds with a click on its header,
  clear of its plus.
- ui/sections.ts holds the rules as pure functions, SectionStack is
  the column and SectionHeader the band. Every title of the inspector
  goes through addTitle or sectionHeader in inspector/host.ts.

Decided here:

- A fold is kept for good, in localStorage of this browser. The issue
  asked whether for the session or for good and the answer left it
  open.
- A fold is remembered by title, per panel. PROPERTIES folded once is
  folded on every object, asset and node. A number in a title does
  not count.
- A behavior asset has all its rows under SWITCHES. A Variables asset
  and a state machine get a group SCOPE.
- A greyed out control in a band takes the click too. Without that the
  click fell through to the band and folded the group.
- The Curve tab has no column of this kind and is unchanged.

Found on the way:

- The inspector of a sprite is taller than the 800 pixel window of
  the checks now. The hooks that hand out a row scroll it into view
  first, and module 28 scrolls before it looks for a row by its text.

Tests:
- Gate: 202 files, 3008 tests (2982 + 26), exit 0
- e2e: no complete run for this state. Modules 28 to 61 passed alone
  (749 checks). A full run was cut off in the accounts module at 1492
  passes without a failure, the modules after it and the smokes are
  missing. The sum of 1639 (1635 + 4) is reckoned, CI measures it.
- 26 unit tests in tests/editor/sections.test.ts
- Four e2e checks with a real mouse, three in module 02 and one in
  module 48
- 25 unit counter-probes all fail tests, run on stein2
- Screenshots of the bands looked at before the last build, none
  after it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 22:08:28 +02:00
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