In the Game tab the game did receive Tab, but the editor moved the keyboard focus to a button at the top left at the same time. The next Space (an attack in a game) then pressed that button. The key field of On key down could not capture Tab either, so a graph could not listen for it.
Wanted for an inventory that opens with Tab.
Done
In the Game tab Tab belongs to the game as long as no field has the focus (FocusManager.tabBelongsElsewhere, set by the editor).
A widget can claim Tab (takesTab). The key field does so while it is capturing, so On key down can be set to Tab.
e2e 20 has two new checks: "Tab reaches the game and leaves the keyboard with it" and "the key field captures Tab". Both failed against the old bundle.
In the Game tab the game did receive `Tab`, but the editor moved the keyboard focus to a button at the top left at the same time. The next Space (an attack in a game) then pressed that button. The key field of `On key down` could not capture `Tab` either, so a graph could not listen for it.
Wanted for an inventory that opens with `Tab`.
## Done
- In the Game tab `Tab` belongs to the game as long as no field has the focus (`FocusManager.tabBelongsElsewhere`, set by the editor).
- A widget can claim `Tab` (`takesTab`). The key field does so while it is capturing, so `On key down` can be set to `Tab`.
- e2e 20 has two new checks: "Tab reaches the game and leaves the keyboard with it" and "the key field captures Tab". Both failed against the old bundle.
Done in d7d0a6e. In the Game tab Tab belongs to the game as long as no field has the focus, and the key field of On key down captures Tab. e2e 20 has two new checks, both failed against the old bundle.
Done in d7d0a6e. In the Game tab Tab belongs to the game as long as no field has the focus, and the key field of `On key down` captures Tab. e2e 20 has two new checks, both failed against the old bundle.
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In the Game tab the game did receive
Tab, but the editor moved the keyboard focus to a button at the top left at the same time. The next Space (an attack in a game) then pressed that button. The key field ofOn key downcould not captureTabeither, so a graph could not listen for it.Wanted for an inventory that opens with
Tab.Done
Tabbelongs to the game as long as no field has the focus (FocusManager.tabBelongsElsewhere, set by the editor).Tab(takesTab). The key field does so while it is capturing, soOn key downcan be set toTab.Done in
d7d0a6e. In the Game tab Tab belongs to the game as long as no field has the focus, and the key field ofOn key downcaptures Tab. e2e 20 has two new checks, both failed against the old bundle.