The graph was only locked by five edit-mode guards in GraphCanvas. The running game reads the graph by reference each frame, so a new node, edge, changed value, disconnect or undo takes effect from the next frame. Stop discards these edits like everything else changed in play. A new On start node does not fire for a behavior that has already started. During play every data output shows the value it last produced, in the highlight colour and refreshed ten times a second. Values are kept per graph, because node ids are only unique within one; with several instances the most recent value wins. The Variables node reads the live variable bag, so only its own outputs are kept, as a snapshot. Each time an exec edge fires, a bead runs along it in 0.3 s, at most one every 0.15 s per edge, following the same curve the edge is drawn with. Beads run on game time and freeze while paused; the game logic is unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6 lines
354 B
Markdown
6 lines
354 B
Markdown
eine simple animation die den flow symbolisiert. vielleicht edge circles die durch fließen, jedes mal wen ein event ausgelöst wird oder so?
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mach vorschläge wie das dargestellt werden könnte.
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Umgesetzt (User-Wahl): Perlen auf Exec-Kanten, 0,3 s pro Durchlauf, höchstens eine alle 0,15 s je Kante. Laufen auf Spielzeit, stehen also in der Pause.
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