Files
feuerwerk/tools
adminandClaude Opus 5.5 40b6290d24
game-maker / gate (push) Successful in 4m13s
game-maker / suite (push) Successful in 17m57s
Sample 68d's video wait from before the click on Play (#417)
CI task 669 failed in e2e 68d with no loading frame seen. The check
began to sample after play(), and play() settles after the start. A
video that loads quickly was ready by then, so the wait it checks had
already passed. The composition itself had waited: its clock read 0
when the player was ready.

- 68d starts its sampler before the click on Play and counts only
  frames in play mode.
- The sampler stops after 20 s, not after a number of frames. Before
  the run the page draws far faster than 60 frames a second.

Tests:
- e2e 66, 67, 68 on melektaus-atx: ALL PASSED, 43 checks, 68d saw 6
  loading frames at 0 and 0.32 s after

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 12:31:32 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00