game-maker / suite (push) Failing after 3m59s
A shader is an asset carrying a node graph (Texture color, Output, Property, Color, Add/Subtract/Multiply/Divide, Mix, Luminance) that compiles to the GLSL fragment of a Pixi filter. The Shader tab reuses the Behavior canvas; a sprite wears a shader through its Shader picker, and the rows below it are the graph's Property nodes. Property schema, resolution and deviation take the project because a sprite's rows now live in another asset. The built-in registry of the prototype is gone; "Adjust colors" ships as a graph in the fixture and the three example games. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
131 lines
4.9 KiB
TypeScript
131 lines
4.9 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { buildAsset } from '../../src/core/commands/assetCommands';
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import { createEmptyProject } from '../../src/core/model/Project';
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import { createSceneObject } from '../../src/core/model/SceneObject';
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import { coerceValue, defaultsFor, schemaFor } from '../../src/core/properties/PropertySchema';
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import {
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deviatesFromAsset,
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deviatesFromTemplate,
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inheritedValue,
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isModified,
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resolveAssetProps,
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resolveSceneObjectProps,
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} from '../../src/core/properties/resolve';
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describe('PropertySchema', () => {
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it('has no position on any asset type', () => {
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for (const type of ['scene', 'camera', 'sprite'] as const) {
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const keys = schemaFor(type).map((d) => d.key);
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expect(keys).not.toContain('x');
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expect(keys).not.toContain('y');
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expect(keys).not.toContain('position');
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}
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});
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it('provides defaults for every key', () => {
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expect(defaultsFor('sprite')).toEqual({
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enabled: true,
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width: 100,
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height: 100,
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color: 0xffffff,
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texture: '',
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shader: '',
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});
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});
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it('coerces values against the definition', () => {
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const width = schemaFor('sprite').find((d) => d.key === 'width')!;
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expect(coerceValue(width, -5)).toBe(1);
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expect(coerceValue(width, '42')).toBe(42);
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expect(coerceValue(width, 'abc')).toBe(100);
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const color = schemaFor('sprite').find((d) => d.key === 'color')!;
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expect(coerceValue(color, '#ff0000')).toBe(0xff0000);
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expect(coerceValue(color, 0x1ffffff)).toBe(0xffffff);
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});
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});
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describe('resolve', () => {
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const project = createEmptyProject('p', 'P');
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it('fills asset props with defaults and ignores unknown keys', () => {
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const sprite = buildAsset('sprite', 'Box');
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sprite.props = { width: 50, bogus: 1 };
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expect(resolveAssetProps(project, sprite)).toEqual({
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enabled: true,
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width: 50,
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height: 100,
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color: 0xffffff,
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texture: '',
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shader: '',
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});
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});
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it('applies sparse overrides on top of asset values', () => {
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const sprite = buildAsset('sprite', 'Box');
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sprite.props.color = 0x00ff00;
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const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
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expect(resolveSceneObjectProps(project, sprite, object)).toEqual({
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enabled: true,
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width: 100,
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height: 100,
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color: 0x00ff00,
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texture: '',
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shader: '',
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});
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object.overrides.color = 0x0000ff;
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expect(resolveSceneObjectProps(project, sprite, object).color).toBe(0x0000ff);
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expect(inheritedValue(project, sprite, 'color')).toBe(0x00ff00);
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});
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it('detects asset values that differ from the schema default', () => {
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const sprite = buildAsset('sprite', 'Box');
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expect(isModified(project, sprite, 'width')).toBe(false); // explicit default counts as unmodified
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sprite.props.width = 250;
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expect(isModified(project, sprite, 'width')).toBe(true);
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delete sprite.props.height; // missing → resolved from default → unmodified
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expect(isModified(project, sprite, 'height')).toBe(false);
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expect(isModified(project, sprite, 'bogus')).toBe(false);
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});
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it('ignores an override that carries the asset value – nothing to reset or apply', () => {
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const sprite = buildAsset('sprite', 'Box');
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sprite.props.width = 250;
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const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
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expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(false); // no override at all
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object.overrides.width = 250; // same value as the asset → not a deviation
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expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(false);
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object.overrides.width = 300;
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expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(true);
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// The asset moving to the object's value settles the difference again.
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sprite.props.width = 300;
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expect(deviatesFromAsset(project, object, sprite, 'width')).toBe(false);
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});
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it('compares an instance against its template as overrides, not as values', () => {
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const sprite = buildAsset('sprite', 'Box');
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const template = createSceneObject('t1', sprite.id, { x: 0, y: 0 });
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const object = createSceneObject('o1', sprite.id, { x: 0, y: 0 });
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expect(deviatesFromTemplate(object, template, 'width')).toBe(false); // neither overrides
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template.overrides.width = 140;
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expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
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object.overrides.width = 140;
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expect(deviatesFromTemplate(object, template, 'width')).toBe(false);
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object.overrides.width = 77;
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expect(deviatesFromTemplate(object, template, 'width')).toBe(true);
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});
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it('keeps position on the scene object only', () => {
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const sprite = buildAsset('sprite', 'Box');
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const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
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expect(object.position).toEqual({ x: 10, y: 20, z: 0 });
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expect('position' in sprite).toBe(false);
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expect(resolveSceneObjectProps(project, sprite, object)).not.toHaveProperty('x');
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});
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});
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