Files
feuerwerk/tests
adminandClaude Opus 5.5 495d87847d
game-maker / gate (push) Successful in 2m59s
game-maker / suite (push) Failing after 9m56s
Tint a collider's area only while the collider itself is selected
A collider filled its area with a faint green in the scene view all the
time. It lay over every sprite a collider sits on and made the art look
washed out. The outline alone shows where a collider is. The area only
matters while one works on that collider.

- drawItem takes a selected flag. Only a selected collider is filled,
  every other one is drawn as its outline.
- The fill is stronger than before, alpha 0.3 instead of 0.12, so the
  selected area is easy to see. The value is COLLIDER_FILL_ALPHA in
  src/viewport/symbols.ts.
- The scene view says what is selected through isSelected. The game
  view keeps the default and never fills.
- Only the collider object itself counts. Selecting its body leaves
  the area unfilled.

Tests:
- 2 new unit tests in tests/viewport/collider-color.test.ts read the
  Pixi instructions: outline only when not selected, fill at 0.3 and
  outline when selected.
- Counter check: with the fill drawn regardless of selection the
  outline-only test fails. The original is back per cmp.
- ./check.sh: 158 files, 2334 tests, CHECK EXIT 0.
- e2e 1-17,28-30: no FAIL. e2e 39-43: ALL PASSED, 145 checks.
  A first run left out 39, which 40 builds on, and failed 8 checks
  in 40 for the missing tile only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 12:05:29 +02:00
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