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feuerwerk
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admin
and
Claude Opus 5
4c411c1ff3
game-maker / gate (push)
Successful in 1m41s
Details
game-maker / suite (push)
Successful in 6m3s
Details
Tilemaps can block movement: a tile gains a Solid switch, the solid cells of all layers are merged into rectangles and the placed tilemap takes part in the collision system as one body, reported as other in collision events (
#132
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 09:47:03 +02:00
..
systems
Tilemaps can block movement: a tile gains a Solid switch, the solid cells of all layers are merged into rectangles and the placed tilemap takes part in the collision system as one body, reported as other in collision events (
#132
)
2026-09-18 09:47:03 +02:00
Entity.ts
An animation is a timeline of rows over one asset, played on an object rather than worn as a picture (
#97
)
2026-09-16 20:02:25 +02:00
World.ts
An animation reaches the scene's own background and objects inside placed containers (
#109
)
2026-09-17 06:48:21 +02:00