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meleki/feuerwerk
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Code Issues 38 Actions Projects 1 Wiki Activity
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4c411c1ff344295eee5786a46692b412d000cc49
feuerwerk/tests
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adminandClaude Opus 5 4c411c1ff3
game-maker / gate (push) Successful in 1m41s
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game-maker / suite (push) Successful in 6m3s
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Tilemaps can block movement: a tile gains a Solid switch, the solid cells of all layers are merged into rectangles and the placed tilemap takes part in the collision system as one body, reported as other in collision events (#132)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 09:47:03 +02:00
..
core
Tilemaps can block movement: a tile gains a Solid switch, the solid cells of all layers are merged into rectangles and the placed tilemap takes part in the collision system as one body, reported as other in collision events (#132)
2026-09-18 09:47:03 +02:00
editor
The autotile asset is renamed to tile and gains a plain None (1 × 1) kind, which is now the default; older projects load their autotiles as floor tiles (#131)
2026-09-18 08:01:07 +02:00
ui
Scrolling content is narrowed by the scrollbar width while the scrollbar is shown, so it no longer sits under the bar
2026-09-18 07:29:58 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (#96)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (#39)
2026-09-15 13:24:26 +02:00
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