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feuerwerk/tools/e2e/11-menus.mjs
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rootandClaude Opus 5 4d84231b9f Trim needless comments and fix the picker width
Remove comments that only restate the code, keeping the section banners
and the notes that carry a reason, a measured fact or an external
contract.

ButtonOptions.width claimed to be a fixed width but only set minWidth,
so the Graph and Texture pickers grew with the name they showed. It is
now what it promises, with a separate minWidth for the buttons that have
two forms. Narrow buttons shrink their padding, otherwise a 24px icon
button had 8px left for its glyph and truncate dropped it entirely.

__gm.labelsDropped() guards that class: the overflow guard only saw text
that was too wide, never a label truncated to nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:52:05 +02:00

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/**
* Menus that can grow with the project. Runs last: it fills the scene with throwaway objects
* to make the parent picker overflow, which the earlier steps' object counts would not survive.
*/
export async function menus(t) {
const { check, sleep, json, shot, click, locate, mouse, mutate } = t;
await mutate(`
const scene = __gm.state.activeScene;
const source = scene.objects.find(o => o.id === 'o1');
for (let i = 1; i <= 40; i++) {
const copy = structuredClone(source);
copy.id = 'filler' + i;
copy.name = 'Filler ' + i;
copy.parentId = '';
scene.objects.push(copy);
}
__gm.state.select({ kind: 'object', sceneId: 'scene1', objectIds: ['otext'], objectId: 'otext' })`);
await sleep(150);
// 18. A picker with 40+ entries is capped in height and stays fully on screen instead of
// running off the bottom edge.
// The dropdown sits right of the 64 px label column; locate() gives the label's text centre.
const parentRow = await locate('Parent');
await click(parentRow.x + 55, parentRow.y);
const rect = await json('__gm.overlayRect()');
const screenHeight = await json('window.innerHeight');
check(
'a long parent picker is capped instead of growing with the object count',
rect && rect.h < 420,
JSON.stringify(rect),
);
check(
'the capped picker stays fully on screen',
rect && rect.y >= 0 && rect.y + rect.h <= screenHeight,
JSON.stringify({ rect, screenHeight }),
);
await shot('31-long-parent-menu');
// 18a. The entries scroll under the wheel; the search box above them does not move.
// Anchored on a filler row: "None" is also what an empty dropdown reads, so locating it could
// find an inspector field behind the menu instead – one that never moves.
const firstBefore = await locate('Filler 1', true);
const searchBefore = await locate('Search…', true);
// Move onto the list first: a wheel event goes to whatever is hovered, and the pointer last
// touched the field above the menu.
await mouse('mouseMoved', rect.x + rect.w / 2, rect.y + rect.h / 2);
await sleep(50);
await mouse('mouseWheel', rect.x + rect.w / 2, rect.y + rect.h / 2, 'none', { deltaX: 0, deltaY: 240 });
// Measured here: the list had not moved 40 ms after the wheel but had at 340 ms. Both
// readings are reported so an early one cannot look like a mystery failure again.
await sleep(40);
const rightAfter = await locate('Filler 1', true);
await sleep(300);
const firstAfter = await locate('Filler 1', true);
const searchAfter = await locate('Search…', true);
check(
'the wheel scrolls the entries',
firstAfter.y < firstBefore.y - 100,
JSON.stringify({ firstBefore, rightAfter, firstAfter }),
);
check('the search box stays put while the entries scroll', searchAfter.y === searchBefore.y);
}