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feuerwerk
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feuerwerk
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viewport
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Claude Opus 5
47eea2f6e4
game-maker / gate (push)
Successful in 1m58s
Details
game-maker / suite (push)
Successful in 6m50s
Details
Each tilemap layer has its own Z: an offset added to the Z of the placed tilemap, like a child's Z to its parent, default 0 keeps the previous order (layers right after their map, in list order), a negative Z sorts a layer below the map, on a tie layers keep their list order and follow the hierarchy against other objects; editor scene and game use the same order through the new pure function drawSlots, a tilemap draws into one container per layer, and the tilemap panel gains a Z field for the selected layer with one undo step per change (
#174
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-19 14:03:20 +02:00
..
active-camera.test.ts
Show the camera's picture in the game tab without playing
2026-09-09 16:27:04 +02:00
layer-z.test.ts
Each tilemap layer has its own Z: an offset added to the Z of the placed tilemap, like a child's Z to its parent, default 0 keeps the previous order (layers right after their map, in list order), a negative Z sorts a layer below the map, on a tie layers keep their list order and follow the hierarchy against other objects; editor scene and game use the same order through the new pure function drawSlots, a tilemap draws into one container per layer, and the tilemap panel gains a Z field for the selected layer with one undo step per change (
#174
)
2026-09-19 14:03:20 +02:00
nine-slice.test.ts
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (
#96
)
2026-09-16 18:09:43 +02:00
sound-library.test.ts
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
2026-09-15 07:54:28 +02:00
view.test.ts
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00