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feuerwerk/api/lib/Store.php
T
rootandClaude Fable 5.1 5a46124454 Initial commit: Game Maker phase 1
Canvas-only 2D game editor/runtime built on PixiJS v8 + Vite + TypeScript.

- core: asset model (Scene/Camera/Sprite), scene objects with sparse
  overrides, property schema + resolve, command stack (undo/redo),
  serialization and project store interface (16 unit tests)
- ui: custom in-canvas widget toolkit (panels, fields, color picker,
  list/scroll, popup) with a hidden <input> keyboard bridge
- editor: asset/hierarchy panels, schema-driven inspector, toolbar
- viewport: box rendering, camera frame, selection gizmo, drag/zoom/pan
- runtime: world/entity instantiation for play mode, input, camera follow
- api: PHP JSON project store with revision counter (409 on conflict)
- tools: CDP-based e2e smoke test

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 10:07:06 +02:00

166 lines
5.5 KiB
PHP

<?php
declare(strict_types=1);
/** Thrown by Store::save when the client's revision is older than the stored one. */
final class StaleRevisionException extends RuntimeException
{
public function __construct(public readonly int $currentRevision)
{
parent::__construct("Project was modified elsewhere (revision {$currentRevision})");
}
}
/**
* File-based project store: one JSON document per project in `data/projects/{id}.json`.
* Each file wraps the project with metadata: { id, name, revision, updatedAt, project }.
* Writes are atomic (temp file + rename) and guarded by an integer revision so that a
* stale client (second tab, old session) cannot silently overwrite newer work.
*/
final class Store
{
public function __construct(private readonly string $dir)
{
if (!is_dir($this->dir) && !mkdir($this->dir, 0775, true) && !is_dir($this->dir)) {
throw new RuntimeException("Cannot create data directory {$this->dir}");
}
}
public static function isValidId(string $id): bool
{
return (bool) preg_match('/^[a-z0-9]{6,32}$/', $id);
}
public static function newId(): string
{
return substr(bin2hex(random_bytes(8)), 0, 12);
}
/** @return list<array{id:string,name:string,revision:int,updatedAt:string}> */
public function list(): array
{
$items = [];
foreach (glob($this->dir . '/*.json') ?: [] as $file) {
$doc = $this->readFile($file);
if ($doc === null) {
continue;
}
$items[] = [
'id' => $doc['id'],
'name' => $doc['name'],
'revision' => $doc['revision'],
'updatedAt' => $doc['updatedAt'],
];
}
usort($items, static fn(array $a, array $b): int => strcmp($b['updatedAt'], $a['updatedAt']));
return $items;
}
/** @return array{id:string,name:string,revision:int,updatedAt:string,project:array}|null */
public function load(string $id): ?array
{
return $this->readFile($this->path($id));
}
/** @return array{id:string,name:string,revision:int,updatedAt:string,project:array} */
public function create(string $name): array
{
do {
$id = self::newId();
} while (file_exists($this->path($id)));
$project = [
'formatVersion' => 1,
'id' => $id,
'name' => $name,
'assets' => [],
'activeSceneId' => '',
];
$doc = $this->document($id, $name, 1, $project);
$this->writeFile($this->path($id), $doc);
return $doc;
}
/**
* Saves a project when `$expectedRevision` matches the stored one.
* Returns the new document, null when the project does not exist, or throws
* StaleRevisionException (carrying the current revision) on a conflict.
*/
public function save(string $id, int $expectedRevision, array $project): ?array
{
$path = $this->path($id);
$lock = fopen($path . '.lock', 'c');
if ($lock === false || !flock($lock, LOCK_EX)) {
throw new RuntimeException('Cannot acquire project lock');
}
try {
$current = $this->readFile($path);
if ($current === null) {
return null;
}
if ($current['revision'] !== $expectedRevision) {
throw new StaleRevisionException($current['revision']);
}
$name = is_string($project['name'] ?? null) && $project['name'] !== '' ? $project['name'] : $current['name'];
$project['id'] = $id;
$doc = $this->document($id, $name, $expectedRevision + 1, $project);
$this->writeFile($path, $doc);
return $doc;
} finally {
flock($lock, LOCK_UN);
fclose($lock);
@unlink($path . '.lock');
}
}
public function delete(string $id): bool
{
$path = $this->path($id);
return file_exists($path) && unlink($path);
}
private function path(string $id): string
{
return $this->dir . '/' . $id . '.json';
}
private function document(string $id, string $name, int $revision, array $project): array
{
return [
'id' => $id,
'name' => $name,
'revision' => $revision,
'updatedAt' => gmdate('c'),
'project' => $project,
];
}
private function readFile(string $path): ?array
{
if (!is_file($path)) {
return null;
}
$raw = file_get_contents($path);
$doc = $raw === false ? null : json_decode($raw, true);
if (!is_array($doc) || !isset($doc['id'], $doc['revision'], $doc['project'])) {
return null;
}
$doc['name'] = is_string($doc['name'] ?? null) ? $doc['name'] : 'Untitled';
$doc['updatedAt'] = is_string($doc['updatedAt'] ?? null) ? $doc['updatedAt'] : '';
$doc['revision'] = (int) $doc['revision'];
return $doc;
}
private function writeFile(string $path, array $doc): void
{
$json = json_encode($doc, JSON_PRETTY_PRINT | JSON_UNESCAPED_SLASHES | JSON_UNESCAPED_UNICODE);
if ($json === false) {
throw new RuntimeException('Cannot encode project');
}
$tmp = $path . '.' . bin2hex(random_bytes(4)) . '.tmp';
if (file_put_contents($tmp, $json, LOCK_EX) === false || !rename($tmp, $path)) {
@unlink($tmp);
throw new RuntimeException('Cannot write project file');
}
}
}