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meleki
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feuerwerk
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57a97ba94f88b8cea57d286ea1b6977164eebfe5
feuerwerk
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tests
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admin
and
Claude Opus 5
57a97ba94f
game-maker / gate (push)
Successful in 1m38s
Details
game-maker / suite (push)
Successful in 5m43s
Details
Plugins in data/plugins are loaded at startup and can add a tab with a read-only node board, and the demo plugin shows every asset as a node (
#113
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 19:00:03 +02:00
..
core
The scene view and the animation preview share one camera, the three form dialogs one base, and keys are found through one set of helpers (
#85
)
2026-09-17 14:19:53 +02:00
editor
Plugins in data/plugins are loaded at startup and can add a tab with a read-only node board, and the demo plugin shows every asset as a node (
#113
)
2026-09-17 19:00:03 +02:00
ui
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (
#96
)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00