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feuerwerk
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5af0a1c83a4a089adc6ce626cc2126701d75684c
feuerwerk
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tests
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admin
and
Claude Opus 5
5af0a1c83a
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-16 20:38:34 +02:00
..
core
An animation is a timeline of rows over one asset, played on an object rather than worn as a picture (
#97
)
2026-09-16 20:02:25 +02:00
editor
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
2026-09-16 20:38:34 +02:00
ui
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (
#96
)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00