Files
feuerwerk/tools
adminandClaude Opus 5.5 5b96d0b329
game-maker / gate (push) Successful in 3m25s
game-maker / suite (push) Successful in 16m33s
Paste under the pointer and pull song items out left in music tabs
A round of fixes to the Pattern and Song tabs: where a paste lands,
what Shift does on a drag, how far the rows zoom, and how an item of
a song is sized at its ends.

- Shift does what Alt does on a drag: off the grid, on the tick. A
  Shift click on a note or an item still adds or unpicks it. A Shift
  press only decides on letting go: no drag toggles, a drag moves.
- Ctrl+V lands under the pointer. The earliest copy goes on the grid
  line before it, the highest note on its row or the topmost item on
  its track, held to the keyboard or the tracks there are. Off the
  grid or left of bar 1 it lands at the start of playing as before.
- The rows of the piano roll zoom to 64 px instead of 28, the tracks
  of a song to 320 px instead of 160.
- Fit in the Pattern tab zooms the rows as well, so the notes fill
  the height, no longer held to the default of 14 px.
- An item of a song can be pulled out by its left end past the start
  of what it plays, which then repeats. The offset goes round to the
  end of a round. A sound not loaded yet still stops at its start.
- Both ends of an item snap to the start of a round of what it plays
  as well as to the grid, whichever is nearer. The end of a round
  between two ticks is cut to the tick before. A start put within
  half a tick of a round goes right on it, so it plays from the very
  beginning.
- An offset past a whole round is not folded back to 0, so a pattern
  that grows later still plays from where the item said.
- A middle-drag pans past the first and the last row, as it pans
  left of bar 1: the highest note or the first track up to half the
  height down, the other end up to half the height up. The room past
  them is dark in the piano roll and empty in the song.

Tests:
- Unit: song-edit 14, piano-roll 19, song 14 tests. New cases for
  the paste spot, pulling out left, the round snap and Fit.
- e2e 64+65 on melektaus-atx: ALL PASSED - 54 checks (+4). New:
  Shift drag and Shift click, Ctrl+V under the pointer in both tabs,
  Fit zooming the rows, pulling a pattern out left and snapping a
  sound to the end of its second round. e2e 64 zooms the rows out
  again after Fit, so the keys it plays later are on screen.
- Gate on melektaus-atx: 251 files, 3912 tests, CHECK EXIT 0.
- Then the pan down the rows: e2e 64 on melektaus-atx ALL PASSED -
  30 checks. Its pan check now also pans the top row down, half the
  grid's height, and a click above it draws nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 19:14:28 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00