Files
feuerwerk/tests
adminandClaude Opus 5 6a2b06dd4b
game-maker / gate (push) Successful in 2m21s
game-maker / suite (push) Failing after 7m29s
Texture fills show in the vector tab as soon as they load (#196)
After signing out and back in, a texture fill stayed in its base
colour until something else redrew the vector tab. The texture
library is a singleton that outlives the editor. Four widgets
subscribed to it and never unsubscribed. After a new sign-in the
first loaded texture called a destroyed canvas, which threw and
stopped the loop before the vector tab heard about the image.

- TextureCanvas, TileCanvas, ShaderPreview and WorldViewport now
  unsubscribe in destroy(). This is the pattern FontPreview and
  VectorArtCanvas already use. WorldViewport leaves both the
  texture and the font library.
- FileLibrary.notifyChange catches errors per listener. A broken
  listener no longer starves the others. The error is still
  logged as "[textures] a listener failed".
- e2e 47i no longer forces a redraw. It waits up to 3 s for the
  tab to show the texture on its own.

Findings:
- The trigger was e2e module 45 (sign out, sign in), not the
  texture fill. My note in #196 that the browser showed no
  exception was wrong. The counter-check shows it clearly.

Tests:
- ./check.sh: 137 files, 2051 tests, exit 0 (before 136 / 2049)
- 2 new unit tests in tests/viewport/file-library.test.ts
- GM_STEPS=45,47 after a fresh seed: ALL PASSED, 71 checks
- Counter-check with the old source and the new check: 1 FAIL
  (shape stays #0000ff) plus the TypeError. Old FileLibrary.ts
  fails the first unit test.
- No full e2e run locally. The check count is unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-21 17:48:10 +02:00
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