Files
feuerwerk/tools
adminandClaude Opus 5.5 6f1f31516f
game-maker / gate (push) Successful in 3m14s
game-maker / suite (push) Failing after 14m46s
Find asset types below the fold of the + menu in e2e #331
Since the Instrument joined the + menu, its last entries can sit
below the fold of the test window. CI for 8a4e4a6 stopped in step 12
with 'widget with text "Texture" not found', and every step after it
was skipped.

- pickAssetType looked first with locate, which throws on a row
  scrolled out of its list. So it never reached its own scroll. It
  now looks with find and scrolls when the hit is not in the menu.
- A hit outside the menu counts as a miss, so the centre tab
  "Texture" cannot take the click meant for the entry.
- Steps 12, 26 and 28 picked their entry by hand and now go through
  pickAssetType ("Texture", "State machine", "Shader").

Tests:
- e2e 1-12, 26, 28 (melektaus-atx): ALL PASSED, 635 checks.
  Before the fix step 12 failed there as in CI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:34:35 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00