Canvas-only 2D game editor/runtime built on PixiJS v8 + Vite + TypeScript. - core: asset model (Scene/Camera/Sprite), scene objects with sparse overrides, property schema + resolve, command stack (undo/redo), serialization and project store interface (16 unit tests) - ui: custom in-canvas widget toolkit (panels, fields, color picker, list/scroll, popup) with a hidden <input> keyboard bridge - editor: asset/hierarchy panels, schema-driven inspector, toolbar - viewport: box rendering, camera frame, selection gizmo, drag/zoom/pan - runtime: world/entity instantiation for play mode, input, camera follow - api: PHP JSON project store with revision counter (409 on conflict) - tools: CDP-based e2e smoke test Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
24 lines
565 B
JSON
24 lines
565 B
JSON
{
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"name": "game-maker",
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"private": true,
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"version": "0.1.0",
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"type": "module",
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"description": "A browser-based 2D project builder: editor and game are one program, everything drawn in a WebGL canvas.",
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"scripts": {
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"dev": "vite",
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"build": "tsc --noEmit && vite build",
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"preview": "vite preview",
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"test": "vitest run",
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"typecheck": "tsc --noEmit"
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},
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"devDependencies": {
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"@types/node": "^22.20.1",
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"typescript": "^5.6.0",
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"vite": "^6.0.0",
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"vitest": "^3.0.0"
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},
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"dependencies": {
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"pixi.js": "^8.6.0"
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}
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}
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