Files
feuerwerk/tests/core/resolve.test.ts
T
rootandClaude Opus 5 76aa441dce Enabled switch, text assets, mouse input and the jump-and-run example game
Engine additions that the example game needed:
- `enabled` as a shared property of every placeable asset (default on, an
  override on the scene object). A switched-off object is not drawn, does not
  collide and its behavior does not run - and neither does anything parented
  below it. Disabled objects are now hidden in the scene view as well, so the
  editor shows what the game shows; they stay in the hierarchy panel, which is
  where they are selected and switched back on.
- Asset type `text` (text, fontSize, color, align), rendered in scene and game.
- Pointer input in the game view: `On click`, `Mouse position`, `Mouse button`,
  `Is hovered`, hit-tested against colliders, else sprite/text footprints.
- New nodes: Set/Is enabled, Set text, Is asset, Name of, Equals, To text,
  Join text, Floor/Ceil/Round, Modulo, Random, Time, Restart game.

Tooling: shared CDP harness (tools/harness.mjs), central project registry with
a guard that keeps destructive scripts off the playground (tools/projects.mjs),
plus smoke suites for the demo scene and the jump-and-run game.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-07 20:52:10 +02:00

70 lines
3.1 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import { buildAsset } from '../../src/core/commands/assetCommands';
import { createSceneObject } from '../../src/core/model/SceneObject';
import { coerceValue, defaultsFor, schemaFor } from '../../src/core/properties/PropertySchema';
import { inheritedValue, isModified, isOverridden, resolveAssetProps, resolveSceneObjectProps } from '../../src/core/properties/resolve';
describe('PropertySchema', () => {
it('has no position on any asset type', () => {
for (const type of ['scene', 'camera', 'sprite'] as const) {
const keys = schemaFor(type).map((d) => d.key);
expect(keys).not.toContain('x');
expect(keys).not.toContain('y');
expect(keys).not.toContain('position');
}
});
it('provides defaults for every key', () => {
expect(defaultsFor('sprite')).toEqual({ enabled: true, width: 100, height: 100, color: 0xe0553f });
});
it('coerces values against the definition', () => {
const width = schemaFor('sprite').find((d) => d.key === 'width')!;
expect(coerceValue(width, -5)).toBe(1);
expect(coerceValue(width, '42')).toBe(42);
expect(coerceValue(width, 'abc')).toBe(100);
const color = schemaFor('sprite').find((d) => d.key === 'color')!;
expect(coerceValue(color, '#ff0000')).toBe(0xff0000);
expect(coerceValue(color, 0x1ffffff)).toBe(0xffffff);
});
});
describe('resolve', () => {
it('fills asset props with defaults and ignores unknown keys', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props = { width: 50, bogus: 1 };
expect(resolveAssetProps(sprite)).toEqual({ enabled: true, width: 50, height: 100, color: 0xe0553f });
});
it('applies sparse overrides on top of asset values', () => {
const sprite = buildAsset('sprite', 'Box');
sprite.props.color = 0x00ff00;
const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
expect(resolveSceneObjectProps(sprite, object)).toEqual({ enabled: true, width: 100, height: 100, color: 0x00ff00 });
object.overrides.color = 0x0000ff;
expect(resolveSceneObjectProps(sprite, object).color).toBe(0x0000ff);
expect(isOverridden(object, 'color')).toBe(true);
expect(isOverridden(object, 'width')).toBe(false);
expect(inheritedValue(sprite, 'color')).toBe(0x00ff00);
});
it('detects asset values that differ from the schema default', () => {
const sprite = buildAsset('sprite', 'Box');
expect(isModified(sprite, 'width')).toBe(false); // explicit default counts as unmodified
sprite.props.width = 250;
expect(isModified(sprite, 'width')).toBe(true);
delete sprite.props.height; // missing → resolved from default → unmodified
expect(isModified(sprite, 'height')).toBe(false);
expect(isModified(sprite, 'bogus')).toBe(false);
});
it('keeps position on the scene object only', () => {
const sprite = buildAsset('sprite', 'Box');
const object = createSceneObject('o1', sprite.id, { x: 10, y: 20 });
expect(object.position).toEqual({ x: 10, y: 20, z: 0 });
expect('position' in sprite).toBe(false);
expect(resolveSceneObjectProps(sprite, object)).not.toHaveProperty('x');
});
});