Files
feuerwerk/tools
adminandClaude Opus 5.5 77365f17d3 Say when a recording starts and when it cannot keep up
A 4K60 game view recording on the user's machine had 517 of 827
frames. The rest were skipped without a word: when the editor's tick
came late, FrameGate let the due slots pass, and only frames lost to a
busy encoder or read back counted as dropped. The file kept its time
but stuttered, and nothing said so.

- FrameGate counts the frames it took and the slots the recording's
  time has room for. The difference is skipped, next to dropped in
  __gm.recording().
- FramePace judges the missed frames over spans of 2 s. The first
  time more than 10 % are missed, the log warns once with the frames
  a second the recording really got.
- At the end, when more than 5 % are missed, a warning gives the
  frames of the whole file and what helps (30 fps or a smaller
  resolution). It comes after the upload's notice, which would cover
  it at once in the editor.
- The first second counts for neither warning. Without that, a short
  e2e recording warned about 3 frames lost while starting.
- A recording that starts logs an info line with its size, fps, codec
  and sound. TakeHost.log takes a level for it. The editor recording
  keeps the line to the console, its notice would be in the video.
- consoleLine is the one place with an eslint exception for
  console.info, so the console panel shows the line plain.

Found along the way: headless Chrome in WSL records the editor with
real stutter in e2e 67 (1280x800@60 27 %, 2304x1440@30 12-14 %). That
is the software encoder there, and only now shown.

Tests:
- Gate on melektaus-atx: green, 309 files, 4810 tests.
- Unit recording.test.ts: 36 green, 6 new for FrameGate.skipped and
  FramePace. With skipped stuck at 0 the test turns red.
- e2e 67 on melektaus-atx: ALL PASSED, 15 checks, run twice. The new
  67b-ii slows the editor to about 20 fps: a 640x360@60 recording
  says "about 19 of 60 fps" and saves with 95 of 192 frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:21:46 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00