A game that stutters gave no hint where the frame goes. The Game tab now has a Performance switch. It shows a small overlay in the top left corner of the Game View while a game runs: fps, the number of entities and the mean milliseconds per frame for each area, averaged over half a second like the fps counter. - src/editor/frameMeter.ts holds the pure rule. FrameMeter sums the areas per frame, closes a window every 0.5 s and formats the lines. - World.timeSystem times every system the world ticks. PlaySession maps the systems to Behaviors, Physics and Animation and sets the hook again after Load scene. - Animation has its own line. Counting the AnimationSystem under Behaviors would have skewed that number. - Drawing is the build of the game picture plus app.render(). It is main thread time only. The GPU work after it is not in the number, and app.render() draws the whole canvas including the panels. - Editor is the rest of the editor tick after the systems and the game picture: mirroring into the model, panels and console. - The overlay lets clicks through to the game. It shows dashes until the first window closes. The switch is off by default and is not saved. The released game (#266) runs without a meter. Tests: - Unit frame-meter: 9 passed. - Gate on melektaus-atx: 197 files, 2853 tests, CHECK EXIT 0. - e2e 59 on melektaus-atx: ALL PASSED, 18 checks (13 before, +5 in 59e with a real mouse on the switch). Run twice. - Three mutations were caught: the editor share not subtracting the systems (2 unit tests), systems running in pause not reported (1 unit test), the overlay getting no times (59e). - The e2e total of 1601 is computed (1596 + 5), not measured. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
95 lines
6.8 KiB
Markdown
95 lines
6.8 KiB
Markdown
# Game Maker
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A browser-based tool "one step before a game engine": create **assets** (scenes, cameras,
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sprites), place them into scenes, tweak their properties in an inspector and press **Play** –
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all in one program, all drawn inside a single WebGL canvas.
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Live: <https://nockal.com/game-maker/> · Widget playground: <https://nockal.com/game-maker/?playground>
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**The documentation is the wiki:** <https://git.nockal.com/meleki/game-maker/wiki> – every concept,
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node, tab and shortcut, plus the architecture and the development workflow. This file is the short
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way in.
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## In one screen
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- An **asset** is a named, typed thing (scene, camera, sprite, text, behavior, variables, struct,
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collider, rigidbody, container, clip area, texture, vector art, pixel art, palette, animation,
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curve, tile, tilemap, state machine, shader, font, sound, particles) with properties and no
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position.
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- A **scene object** places an asset: position, sparse **overrides** of its properties, an optional
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parent. Only what differs from the asset is stored; the inspector paints it gold and offers ↺ / ↑.
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- A **container** is a reusable group edited once and placed many times; its content is resolved
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from the template on every read. A **screen** is a container switched on and off.
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- A **behavior** is logic as a node graph, placed like anything else and parented to the object it
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acts on. Play has no built-in behaviour – everything that happens is a graph.
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- An **account** owns projects: the editor asks for a user name and a password first, and each
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account sees only its own projects. The Account menu at the far right of the toolbar changes
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the password and signs out.
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- **Play** runs a throwaway copy of the project; every panel stays usable and Stop brings back
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exactly what was saved. **Release…** shares a link that plays the saved game on its own, without
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the editor and without signing in.
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## Quick start
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Node 22 is required.
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```bash
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npm install
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npm run dev # http://localhost:5175/game-maker/dist/ – API calls are proxied to production
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npm run check # typecheck + lint + format:check + unit tests – the gate CI runs too
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npm run build # writes dist/ and regenerates index.html; the folder is what nginx serves
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```
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The browser suite and the three example games need a machine with a GPU:
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```bash
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 1601 checks (GM_STEPS=20 for one step)
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# every tool signs in first – see the Accounts page
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node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
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node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
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node tools/seed-actor.mjs && node tools/smoke-actor.mjs
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```
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Every push runs all of it on the Gitea runner – the gate as one job, build and suite as another
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beside it – so locally take the gate plus the step your change touches and leave the full run to
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CI. Details, the GPU requirement and the detached runner are in
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[Development](https://git.nockal.com/meleki/game-maker/wiki/Development).
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## Documentation
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| Page | What it covers |
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|---|---|
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| [Concepts](https://git.nockal.com/meleki/game-maker/wiki/Concepts) | Assets, scene objects, overrides, play mode, the camera, the console |
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| [Accounts](https://git.nockal.com/meleki/game-maker/wiki/Accounts) | Signing in and out, the accounts, who a project belongs to, what the check tools need |
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| [Scenes](https://git.nockal.com/meleki/game-maker/wiki/Scenes) | The edited scene, the start scene, and switching scenes from a graph |
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| [Scene editing](https://git.nockal.com/meleki/game-maker/wiki/Scene-editing) | Placing, z-order, hierarchy, the editor offset |
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| [Behaviors](https://git.nockal.com/meleki/game-maker/wiki/Behaviors) | Node graphs: variables, the node set, structs and lists, loops, nesting, editing |
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| [Structs](https://git.nockal.com/meleki/game-maker/wiki/Structs) | Struct assets: a named shape that struct variables, fields and `Pack`/`Expand` follow |
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| [Colliders](https://git.nockal.com/meleki/game-maker/wiki/Colliders) | Shapes (box, circle, capsule, polygon), collision events, blocking movement, one-way colliders and raycasts |
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| [Physics](https://git.nockal.com/meleki/game-maker/wiki/Physics) | Rigidbodies, the collider material, gravity, the fixed step |
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| [Textures](https://git.nockal.com/meleki/game-maker/wiki/Textures) | Images, frames, nine-slice, the filter, upload limits |
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| [Vector art](https://git.nockal.com/meleki/game-maker/wiki/Vector-Art) | Pictures drawn from shapes: the pen, curves, gradients and texture fills, combining shapes |
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| [Pixel art](https://git.nockal.com/meleki/game-maker/wiki/Pixel-Art) | Pictures painted pixel by pixel: the palette, the tools, layers and frames |
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| [Fonts](https://git.nockal.com/meleki/game-maker/wiki/Fonts) | Font assets, the picker, what a text falls back to |
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| [Sounds](https://git.nockal.com/meleki/game-maker/wiki/Sounds) | Sound assets and `Play sound` |
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| [Animations](https://git.nockal.com/meleki/game-maker/wiki/Animations) | Animation assets and the Animation tab |
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| [Curves](https://git.nockal.com/meleki/game-maker/wiki/Curves) | Easings drawn by hand, the Curve tab, using one on a key or a `Lerp` |
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| [Shaders](https://git.nockal.com/meleki/game-maker/wiki/Shaders) | Shader graphs a sprite wears, their node set, the properties they declare |
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| [Particles](https://git.nockal.com/meleki/game-maker/wiki/Particles) | Particle graphs: a particle as a function of its age |
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| [State machines](https://git.nockal.com/meleki/game-maker/wiki/State-machines) | The asset, named transitions, `State branch`, `Set state` and `State transition` |
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| [Containers](https://git.nockal.com/meleki/game-maker/wiki/Containers) | Templates, instances, screens |
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| [Tiles](https://git.nockal.com/meleki/game-maker/wiki/Tiles) | The tile asset, plain tiles and the two autotile kinds, the pictures as animation steps, the Tile tab |
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| [Tilemaps](https://git.nockal.com/meleki/game-maker/wiki/Tilemaps) | The tilemap asset, painting in the scene view, layers, what it looks like in the game |
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| [Plugins](https://git.nockal.com/meleki/game-maker/wiki/Plugins) | Extending the editor: the plugin file, how it is loaded, switching one on and off, API v1 |
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| [Keyboard](https://git.nockal.com/meleki/game-maker/wiki/Keyboard) | Every shortcut |
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| [Architecture](https://git.nockal.com/meleki/game-maker/wiki/Architecture) | Stack, source layout, the rules that keep it organised |
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| [Development](https://git.nockal.com/meleki/game-maker/wiki/Development) | Commands, the e2e suite, the example games, CI |
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| [API](https://git.nockal.com/meleki/game-maker/wiki/API) | The PHP JSON API and the project document |
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## Ideas, gaps and bugs
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They live in the issue tracker: <https://git.nockal.com/meleki/game-maker/issues>. What is not
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there yet is listed on the wiki's [Home](https://git.nockal.com/meleki/game-maker/wiki) page.
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