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feuerwerk/api/lib/FontStore.php
T
rootandClaude Opus 5 86b5363a01
game-maker / suite (push) Successful in 9m10s
Fonts: a new asset type, picked from the server or dropped in, worn by text objects (#74)
A font asset holds a file and nothing else, the twin of a texture: the server keeps it
content-addressed under data/fonts/{sha256}.{ext}, with the format read from the file's own
four-byte signature (finfo reports fonts inconsistently across libmagic versions). A text
wears one through its ordinary Font property, so overrides, reset, undo and the Properties
node come for free; no font means the editor's own typeface.

The picker lists everything the server holds and renders each row in the face it offers.
The family name is gm-font-<hash16>, never the name inside the file, so two "Regular" cannot
collide. WorldViewport.syncText is the single place that draws it, which covers scene, game
preview and play at once.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 20:09:59 +02:00

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<?php
declare(strict_types=1);
/**
* Content-addressed font store: `data/fonts/{sha256}.{ext}` – the image store's twin, for the
* same reasons (see TextureStore): one file per typeface however often it is uploaded, a URL
* that can be cached forever, and deleting a font asset stays undoable because nothing here
* is removed when the last project stops referencing it.
*
* A font is stored byte for byte. There is no re-encoding step as there is for images, so what
* the browser loads is exactly what was picked.
*/
final class FontStore
{
/**
* Accepted formats, keyed by the four bytes every one of them starts with. Bitmap and
* collection formats are absent: a `.ttc` holds several faces and `@font-face` cannot say
* which, and SVG fonts can carry script.
*/
private const SIGNATURES = [
"\x00\x01\x00\x00" => 'ttf',
'true' => 'ttf',
'OTTO' => 'otf',
'wOFF' => 'woff',
'wOF2' => 'woff2',
];
public function __construct(private readonly string $dir)
{
if (!is_dir($this->dir) && !mkdir($this->dir, 0775, true) && !is_dir($this->dir)) {
throw new RuntimeException("Cannot create font directory {$this->dir}");
}
}
/** A stored file name, as it appears in a project document. */
public static function isValidName(string $name): bool
{
return (bool) preg_match('/^[a-f0-9]{64}\.(ttf|otf|woff|woff2)$/', $name);
}
/**
* Stores the raw bytes of a typeface and returns its record.
*
* The format is read from the file's own signature, never from anything the client says.
* `finfo` is not consulted the way it is for images: it reports fonts inconsistently across
* libmagic versions (`font/sfnt`, `application/vnd.ms-opentype`, plain `application/octet-stream`),
* so a second opinion from it would reject valid files rather than catch bad ones.
*
* @return array{file:string,bytes:int}
* @throws InvalidFontException when the bytes are not a supported font
*/
public function store(string $bytes): array
{
$extension = self::SIGNATURES[substr($bytes, 0, 4)] ?? '';
if ($extension === '') {
throw new InvalidFontException('Not a font file – use TTF, OTF, WOFF or WOFF2');
}
// The shortest thing that can still be a font: a table directory and one entry.
if (strlen($bytes) < 28) {
throw new InvalidFontException('Font file is truncated');
}
$file = hash('sha256', $bytes) . '.' . $extension;
$path = $this->dir . '/' . $file;
if (!is_file($path)) {
$this->writeFile($path, $bytes);
}
return ['file' => $file, 'bytes' => strlen($bytes)];
}
/**
* Every stored file, newest first – what the font picker offers. Unlike an image there is
* nothing to read out of the header here: the picker shows each face by rendering with it.
*
* @return list<array{file:string,bytes:int,updatedAt:string}>
*/
public function list(): array
{
$items = [];
foreach (glob($this->dir . '/*.*') ?: [] as $path) {
$file = basename($path);
if (!self::isValidName($file)) {
continue;
}
$items[] = [
'file' => $file,
'bytes' => (int) filesize($path),
'updatedAt' => gmdate('c', (int) filemtime($path)),
];
}
usort($items, static fn(array $a, array $b): int => strcmp($b['updatedAt'], $a['updatedAt']));
return $items;
}
public function delete(string $file): bool
{
if (!self::isValidName($file)) {
return false;
}
$path = $this->dir . '/' . $file;
return is_file($path) && unlink($path);
}
/** Temp file plus rename, so a reader never sees a half-written font (see TextureStore). */
private function writeFile(string $path, string $bytes): void
{
$tmp = $path . '.' . bin2hex(random_bytes(4)) . '.tmp';
if (file_put_contents($tmp, $bytes, LOCK_EX) === false || !rename($tmp, $path)) {
@unlink($tmp);
throw new RuntimeException('Cannot write font file');
}
@chmod($path, 0664);
}
}
/** Thrown by FontStore::store when the uploaded bytes are not a usable font. */
final class InvalidFontException extends RuntimeException
{
}