Files
feuerwerk/tools
adminandClaude Opus 5.5 875c76026a Silence a free video once its sprite is destroyed (#420)
A sprite whose Video clock is free played its video on after it was
destroyed, heard in a game, until the player was let go 2 to 4 s
later. A driven one was already held and quiet after 100 ms.

- The library holds and quiets a free player nothing asked for in
  HUSH_MS, as it did a driven one. That covers Destroy, a scene load,
  the end of a run and a sprite switched off.
- Asked for again before it is let go, it plays on from where it was
  held, heard only in a run. A hidden page leaves it alone, as the
  sweep does.
- A sprite only out of view keeps its free video playing and heard.
  Whether a video is heard should not hang on the camera. Before, it
  ran 2 to 4 s and was then let go. Now it plays on, which opens its
  player even where it was never in view.

Tests:
- Unit: video-library 1 new. A free player losing its wearer is held
  and quiet 200 ms later, stays so through a new run, plays on heard
  when asked again with the same element, and runs on on a hidden
  page.
- e2e 66 on melektaus-atx: ALL PASSED, 36 checks, 66g-ii new. Heard
  31 frames before Destroy, held and muted in every frame read after.
- Counter-probe without hushing free players: the unit test and only
  66g-ii fail, the player plays on heard (paused false, muted false).
- Gate on melektaus-atx: 309 files, 4797 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:49:12 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00