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feuerwerk
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8a377d92392c50bec048341f8743603b42975bd9
feuerwerk
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tests
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admin
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Claude Opus 5
8a377d9239
Play animation's blend is given in seconds, not in frames of the new animation (
#106
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-17 11:14:15 +02:00
..
core
Play animation's blend is given in seconds, not in frames of the new animation (
#106
)
2026-09-17 11:14:15 +02:00
editor
An animation's rows are edited on a timeline: double click sets a key, keys are banded, dragged and deleted, the ruler scrubs (
#98
)
2026-09-16 20:38:34 +02:00
ui
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (
#96
)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
2026-09-15 13:24:26 +02:00