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feuerwerk/tools/e2e/14-overflow.mjs
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adminandClaude Opus 5 5ba796a2b6
game-maker / gate (push) Successful in 3m32s
game-maker / suite (push) Failing after 8m21s
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 14:24:27 +02:00

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/**
* Labels must be shortened to fit their control, not written past it. Runs last because it renames
* assets to absurd lengths to provoke the case.
*/
/** A name far wider than a tab may grow, so a tab that does not cut it must spill. */
const LONG_NAME = 'Player movement with jumping and coyote time';
export async function overflow(t) {
const { check, sleep, json, evaluate, shot, mutate, drag, clickText, showTab } = t;
await mutate(`
for (const asset of __gm.state.project.assets) {
if (asset.type === 'behavior' || asset.type === 'texture' || asset.type === 'container')
asset.name = ${JSON.stringify(LONG_NAME)};
}
__gm.state.select(null)`);
// 14a. A document's tab shows its name, but a long one is cut instead of taking the row (#171).
// The three do not fit side by side at this width, so each is measured while it shows.
const widths = [];
for (const tab of ['graph', 'texture', 'container']) {
await showTab(tab);
const { active } = await json('__gm.documents()');
const shown = (await json('__gm.tabRow()')).shown.find((b) => b.tab === active);
widths.push(shown ? Math.round(shown.right - shown.x) : null);
}
await sleep(600);
check(
'three documents with long names each keep a tab of bounded width',
(await json('__gm.documents()')).docs.length === 3 && widths.every((w) => w !== null && w < 300),
JSON.stringify(widths),
);
// 14a-ii. What a tab looks like (#176): the one showing is a light grey card with rounded upper
// corners standing on the row's line, its name in plain weight, and a press on it keeps
// that colour instead of flashing the pressed fill of a button.
await showTab('scene');
const ACTIVE = '#3f444e';
const BAR = '#1f2229';
const LINE = '#383c46';
const pixel = (x, y) => json(`__gm.pixelAt(${Math.round(x)}, ${Math.round(y)})`);
const styled = await json('__gm.tabRow()');
const card = styled.shown.find((b) => b.tab === 'scene');
const plain = styled.shown.find((b) => b.tab !== 'scene');
const cardFill = await pixel(card.x + 3, card.y + card.h - 3);
const plainFill = await pixel(plain.x + 3, plain.y + plain.h - 3);
check(
'the tab showing is a light grey card, the others stay on the bar',
cardFill === ACTIVE && plainFill === BAR,
JSON.stringify({ cardFill, plainFill, card: card.tab, plain: plain.tab }),
);
const corner = await pixel(card.x, card.y);
const top = await pixel(card.x + card.h / 2, card.y + 3);
const line = await pixel(plain.x + 4, plain.y + plain.h - 1);
check(
'its upper corners are rounded and it covers the line the other tabs stand on',
corner === BAR && top === ACTIVE && line === LINE,
JSON.stringify({ corner, top, line }),
);
check(
'neither the tab showing nor the others write their name bold',
styled.shown.every((b) => b.bold === false),
JSON.stringify(styled.shown.map((b) => ({ tab: b.tab, bold: b.bold }))),
);
const pressX = Math.round(card.x + 3);
const pressY = Math.round(card.y + card.h - 3);
await t.mouse('mouseMoved', pressX, pressY);
await t.mouse('mousePressed', pressX, pressY);
const held = await pixel(pressX, pressY);
await t.mouse('mouseReleased', pressX, pressY);
check(
'holding the mouse down on the tab showing does not change its colour',
held === ACTIVE,
JSON.stringify({ held, expected: ACTIVE }),
);
// The fixed tabs carry an icon as well (#176); the Scene card shows it in front of its name.
const sceneInk = await json(`(() => {
const x0 = ${card.x} + 6, y = ${card.y + card.h / 2};
let n = 0;
for (let dy = -7; dy <= 7; dy++)
for (let dx = 0; dx < 16; dx++) if (__gm.pixelAt(x0 + dx, y + dy) !== '${ACTIVE}') n++;
return n;
})()`);
const fixedIcons = styled.shown
.filter((b) => ['scene', 'game', 'plugins'].includes(b.tab))
.map((b) => [b.tab, b.icon]);
check(
'Scene, Game and Plugins show an icon before their name',
JSON.stringify(fixedIcons) ===
JSON.stringify([
['scene', true],
['game', true],
['plugins', true],
]) && sceneInk >= 20,
JSON.stringify({ fixedIcons, sceneInk }),
);
// 14b. The tab row itself: a button past the centre column's edge sits under the inspector, and
// a click on it lands there (nine tabs on a 90 px floor did exactly that at 1280 px wide).
const columnRight = async () => {
const column = await json('__gm.viewportRect()');
return column.x + column.w;
};
const spillOf = (row, right) => row.shown.filter((b) => b.right > right);
const wide = await json('__gm.tabRow()');
check(
'every tab button ends inside the centre column',
spillOf(wide, await columnRight()).length === 0,
JSON.stringify({ spilled: spillOf(wide, await columnRight()), hidden: wide.hidden }),
);
// Three open documents on top of the fixed tabs no longer fit a 1280 px window.
check(
'at the test window’s width the row already needs its overflow, and still shows what is edited',
wide.hidden.length > 0 && wide.shown.some((b) => b.tab === 'scene'),
JSON.stringify({ hidden: wide.hidden, shown: wide.shown.map((b) => b.tab) }),
);
// 14b-ii. Narrowed until the row cannot hold nine tabs, the leftovers go behind the overflow
// button instead of under the inspector – the guard against the tenth tab (#84).
const widenPanels = async (by) => {
const bars = await json('__gm.panelSplitters()');
await drag(bars.left.x, bars.left.y, bars.left.x + by, bars.left.y, { steps: 8 });
const after = await json('__gm.panelSplitters()');
await drag(after.right.x, after.right.y, after.right.x - by, after.right.y, { steps: 8 });
};
await widenPanels(250);
const narrow = await json('__gm.tabRow()');
const narrowRight = await columnRight();
check(
'a row too narrow for its tabs puts the leftovers away instead of past the edge',
narrow.hidden.length > 0 && spillOf(narrow, narrowRight).length === 0,
JSON.stringify({ hidden: narrow.hidden, spilled: spillOf(narrow, narrowRight) }),
);
check(
'the tab being edited stays in the row',
narrow.shown.some((b) => b.tab === 'scene'),
JSON.stringify(narrow.shown.map((b) => b.tab)),
);
await shot('35-tab-overflow');
// The overflow button names them, and picking one brings it into the row.
await clickText('»');
const offered = (await json('__gm.menuRows()')).filter(Boolean);
const offeredIcons = (await json('__gm.menuIcons()')).filter((icon) => icon !== null);
// Every hidden tab brings its icon along; only a plugin's own tab has none (#176, #119).
const withIcon = (tab) => !tab.startsWith('plugin:');
check(
'the overflow button offers every tab that had to go, each with the icon its tab shows',
offered.length === narrow.hidden.length &&
offeredIcons.filter(Boolean).length === narrow.hidden.filter(withIcon).length,
JSON.stringify({ offered, offeredIcons, hidden: narrow.hidden }),
);
const wanted = narrow.hidden[narrow.hidden.length - 1];
const item = await t.locate(offered[offered.length - 1], true);
await t.click(item.x, item.y);
const picked = await json('__gm.tabRow()');
check(
'picking a document from the overflow menu opens it and puts it in the row',
(await json('__gm.documents()')).active === wanted && picked.shown.some((b) => b.tab === wanted),
JSON.stringify({ wanted, docs: await json('__gm.documents()'), shown: picked.shown.map((b) => b.tab) }),
);
await widenPanels(-250);
await showTab('scene');
const back = await json('__gm.tabRow()');
check(
'giving the room back brings tabs into the row again, and none past the edge',
back.hidden.length < narrow.hidden.length && spillOf(back, await columnRight()).length === 0,
JSON.stringify({ hidden: back.hidden, narrow: narrow.hidden }),
);
// 14b-iii. The divider between asset panel and scene objects moves the height from one to the
// other, and dragged shut either keeps its header to grab it by again.
const column = () => json('__gm.leftColumn()');
const near = (a, b) => Math.abs(a - b) <= 1;
const start = await column();
await drag(start.splitter.x, start.splitter.y, start.splitter.x, start.splitter.y + 80, { steps: 6 });
const lower = await column();
check(
'dragging the left column’s divider down gives the assets 80 px the scene objects lose',
near(lower.assets.h, start.assets.h + 80) && near(lower.objects.h, start.objects.h - 80),
JSON.stringify({ start, lower }),
);
await drag(lower.splitter.x, lower.splitter.y, lower.splitter.x, lower.splitter.y - 2000, { steps: 10 });
const shut = await column();
check(
'dragged all the way up the asset panel stops at its header',
near(shut.assets.h, 30) && shut.objects.y > shut.assets.y,
JSON.stringify(shut),
);
await drag(shut.splitter.x, shut.splitter.y, shut.splitter.x, start.splitter.y, { steps: 10 });
const restored = await column();
check(
'and dragged back it returns to the split it started with',
near(restored.assets.h, start.assets.h) && near(restored.objects.h, start.objects.h),
JSON.stringify({ start, restored }),
);
// 14c. Every tab, because each one owns a different set of controls.
for (const tab of ['scene', 'graph', 'texture', 'game', 'container', 'particles']) {
await showTab(tab);
const spills = await json('__gm.textOverflows()');
check(
`no label is drawn past its control in the ${tab} tab`,
spills.length === 0,
JSON.stringify(spills),
);
}
// 14d. Shortened, not simply dropped: the value must still be readable and marked as cut.
await showTab('graph');
const shown = (await json('__gm.textOverflows(true)')).find((e) => e.text.startsWith('Player movement'));
check(
'a name too wide for its tab is cut with an ellipsis',
Boolean(shown) && shown.text.endsWith('…') && shown.text.length > 8,
JSON.stringify(shown),
);
await shot('36-long-labels');
// 14e. An inspector full of dropdowns – the parent row and the enum fields – with a selection
// whose asset name is now overlong too.
await showTab('scene');
await evaluate("__gm.state.select({ kind: 'object', objectId: 'otex' })");
await sleep(500);
const inspector = await json('__gm.textOverflows()');
check('no label spills in the inspector', inspector.length === 0, JSON.stringify(inspector));
// 14f. The other direction: a control narrow enough to swallow its whole label draws nothing
// at all, which the overflow walk cannot see – an empty text spills over no edge.
for (const tab of ['scene', 'graph', 'texture', 'container', 'particles']) {
await showTab(tab);
const dropped = await json('__gm.labelsDropped()');
check(
`no button is left without its label in the ${tab} tab`,
dropped.length === 0,
JSON.stringify(dropped),
);
}
// The narrowest buttons in the editor sit on a behaviour's variable rows.
await evaluate("__gm.state.select({ kind: 'asset', assetId: 'mover' })");
const onVariables = await json('__gm.labelsDropped()');
check(
'the variable rows keep their buttons labelled',
onVariables.length === 0,
JSON.stringify(onVariables),
);
for (const doc of (await json('__gm.documents()')).docs)
await evaluate(`__gm.closeDocument(${JSON.stringify(doc)})`);
}