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a399795772e532064a5500884a236cc513a8e50a
feuerwerk
/
tests
/
core
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root
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Claude Fable 5.1
a399795772
game-maker / suite (push)
Failing after 8m13s
Details
Shader graph: Pow node, base held at 0, exponent broadcast for colours (
#80
)
...
Co-Authored-By: Claude Fable 5.1 <
noreply@anthropic.com
>
2026-09-13 18:29:04 +02:00
..
animation.test.ts
Play sprite animations from an animation asset worn through texture
2026-09-11 23:52:34 +02:00
apply.test.ts
Measure a deviation against the base, not the innermost template
2026-09-09 13:45:27 +02:00
aspect.test.ts
Create a sprite asset from a texture's context menu
2026-09-11 09:57:19 +02:00
asset-ref.test.ts
Consolidate duplicated editor code, trim comments, refresh README
2026-09-11 11:00:30 +02:00
bag-commands.test.ts
Fix findUsages/undo/node-lookup bugs, split Viewport and Editor, share command and inspector helpers
2026-09-08 09:22:49 +02:00
behavior-events.test.ts
Behavior lifecycle: On enable, On disable and On destroy events (
#42
)
2026-09-12 21:21:35 +02:00
camera.test.ts
Play through the first camera that is switched on
2026-09-09 16:13:30 +02:00
collapsed-node.test.ts
Add the Variable node and show the variable name in node titles
2026-09-11 13:34:09 +02:00
collider.test.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
commands.test.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
container.test.ts
Remove exports and methods nothing uses any more
2026-09-11 20:15:49 +02:00
deviation.test.ts
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
dynamic-ports.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
enabled.test.ts
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
folded-edge.test.ts
Give the three asset tabs one base, and move the viewports into the editor
2026-09-10 07:14:38 +02:00
frame-commands.test.ts
Trim needless comments and fix the picker width
2026-09-08 15:52:05 +02:00
graph.test.ts
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
hierarchy.test.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
holders.test.ts
Remove exports and methods nothing uses any more
2026-09-11 20:15:49 +02:00
http-store.test.ts
Offer the pictures the server already holds when adding a texture
2026-09-09 15:55:15 +02:00
key-repeat.test.ts
Type a repeat delay as whole milliseconds
2026-09-10 05:59:39 +02:00
kinds.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
list-item-kind.test.ts
Describe every value kind in one table instead of spreading it over the code
2026-09-12 14:47:17 +02:00
list-of-structs.test.ts
Describe every value kind in one table instead of spreading it over the code
2026-09-12 14:47:17 +02:00
list-value.test.ts
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
list.test.ts
Fix findUsages/undo/node-lookup bugs, split Viewport and Editor, share command and inspector helpers
2026-09-08 09:22:49 +02:00
live-values.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
nested-behavior.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
node-catalog.test.ts
Behavior lifecycle: On enable, On disable and On destroy events (
#42
)
2026-09-12 21:21:35 +02:00
nodes.test.ts
Replace the five variable nodes with one Variables node
2026-09-11 16:56:24 +02:00
placement.test.ts
Place assets by dragging them from the panel into the view
2026-09-09 13:09:13 +02:00
property-ports.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
resolve.test.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
serialize.test.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
shaders.test.ts
Shader graph: Pow node, base held at 0, exponent broadcast for colours (
#80
)
2026-09-13 18:29:04 +02:00
state-machine.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
struct-shape-ports.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
struct-variable.test.ts
Drop the per-list item declaration; every item carries its own kind
2026-09-12 13:35:02 +02:00
text-and-pointer.test.ts
Replace the property nodes with one Properties node
2026-09-11 18:40:47 +02:00
texture-commands.test.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
texture-kind.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
texture.test.ts
Take the cross-cutting queries out of the model's base module
2026-09-10 07:14:28 +02:00
transform.test.ts
Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
2026-09-13 17:25:06 +02:00
variable-node.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
variable-ports.test.ts
State machines: asset, tab, State branch and Set state nodes (
#51
)
2026-09-12 18:00:23 +02:00
walk.test.ts
Consolidate duplicated editor code, trim comments, refresh README
2026-09-11 11:00:30 +02:00
world-sync.test.ts
Remove exports and methods nothing uses any more
2026-09-11 20:15:49 +02:00